"Heal" Spell and "Hurt" Spell
Posted: 18 Nov 2008, 16:50
Using the existing systems found under Spell Casting and Alchemy I propose a heal and hurt spell.
Heal would be an instant heal spell. say "healx" where x is the number of magic points dedicated to the heal. It would randomize the number like how alchemy randomizes the number based on intelligence and the number of mps dedicated would be limited to Intelligence max. Intelligence would then determine the multiplier of the instant heal like healing potions. 1/2, 1, 2, 4.
Example: I say "heal30" and I have Intelligence 36. It would, burn 30mps, randomly select a number between 1-30, choosing 10 in this case and then multiply it by 4, equaling 40 instant heal. If I say heal40 it would not work because of my maximum intelligence.
While I'm not certain of how devs envision magic working on eathena beyond the current spell list under "spell casting", an attack could work the same way. Say "hurtx", x being the number of mps and intelligence being the maximum mps and multiplier. The character must have targeted an enemy/opponent in order for effects to occur. Intelligence also could have limitations based on its attack, but I don't know how this would work.
Magic would be somewhat powerful but would burn out fast. Intelligence could recover mps at a slower rate than Vitality recovers hps.
If this is redundant, I apologize.
*edited to expand detail of suggestion.
Heal would be an instant heal spell. say "healx" where x is the number of magic points dedicated to the heal. It would randomize the number like how alchemy randomizes the number based on intelligence and the number of mps dedicated would be limited to Intelligence max. Intelligence would then determine the multiplier of the instant heal like healing potions. 1/2, 1, 2, 4.
Example: I say "heal30" and I have Intelligence 36. It would, burn 30mps, randomly select a number between 1-30, choosing 10 in this case and then multiply it by 4, equaling 40 instant heal. If I say heal40 it would not work because of my maximum intelligence.
While I'm not certain of how devs envision magic working on eathena beyond the current spell list under "spell casting", an attack could work the same way. Say "hurtx", x being the number of mps and intelligence being the maximum mps and multiplier. The character must have targeted an enemy/opponent in order for effects to occur. Intelligence also could have limitations based on its attack, but I don't know how this would work.
Magic would be somewhat powerful but would burn out fast. Intelligence could recover mps at a slower rate than Vitality recovers hps.
If this is redundant, I apologize.
*edited to expand detail of suggestion.