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Bow Upgrade Suggestions

Posted: 26 Nov 2008, 16:47
by Wombat
Not sure how far y'all are in developing a stage up from the forest bow, but here are some suggestions. I imagine many of these have already been considered if a bow upgrade is on the board:

- Bow could have slightly higher damage than forest bow, much like the bone knife to the short sword.

- Bow could have an increased speed, comparable to the short sword.

- Bow could be magical, using a command word with mps to increase damage/speed for short periods of time (ex. iron bow of concentration).

- Silk bow sting empowered with monster oil (or quickling oil, soulfeeder oil or other name) could be a quest to get the upgrade (ex. quickling bow or soulfeeder bow).

- Bow could have flaws to compensate for bonuses, like an increase in power reduces dexterity or agility.

- Bow could have a curse that turns passive monsters aggressive or reduces vitality when fighting.

- Bow could damage user per strike and transfer that damage to the monster.

- Instead of bow, a new alchemy, type of ore or engineering process could empower arrows with extra damage or bleed/poison damage. Bleed/poison damage is like a repeating damage per "round". Bleed5 could do 5 damage per round 5 times (ex. power arrows, poisoned arrows or bleed arrows) .

- Bow distance could be increased or tracker arrows could hit enemies around corners.

Sorry if these seem like bad ideas, repeat older ideas or aren't game compatible.

Re: Bow Upgrade Suggestions

Posted: 26 Nov 2008, 19:09
by kr0n05931
I would like arrows that magically come back to your quiver as an upgrade.

Re: Bow Upgrade Suggestions

Posted: 14 Dec 2008, 04:22
by Tellerium
kr0n05931 wrote:I would like arrows that magically come back to your quiver as an upgrade.
or maybe just an enchanted quiver, for every 5 arrows you put in, you might get a bonus 2 or something?

Re: Bow Upgrade Suggestions

Posted: 14 Dec 2008, 04:35
by Jaxad0127
A quiver system in general is needed. A magic quiver that doesn't need to be filled, taking a small amount of GP for each arrow used, would work.

Re: Bow Upgrade Suggestions

Posted: 14 Dec 2008, 05:31
by Rotonen
How about the ability to forge arrows from different types of npc crap?

(Already in RO as a skill.)

Re: Bow Upgrade Suggestions

Posted: 14 Dec 2008, 10:30
by niels.ellegaard
Slightly unrelated: Would it be fun to have arrows with different qualites? This way you would sometimes have to choose differents arrows to kill different target.

* Aiming arrow: Improved dex.
* Shredder arrow: Improved damage.
* Assasin arrow: Improved crit.
* Range arrow: Improved range.
* Economy arrow : Reusable. (60%)
* Poison arrow: Gives extra damage over time.(if implementable)

Perhaps Improved speed(agil) should probably be a feature of the bow rather than a feature of the arrow.

Re: Bow Upgrade Suggestions

Posted: 14 Dec 2008, 10:48
by octalot
Pinning arrow: makes a monster stop moving

Re: Bow Upgrade Suggestions

Posted: 14 Dec 2008, 11:21
by niels.ellegaard
Perhaps certain bows should require certains stats. This would encourage people to speialize:
* A long bow gives more damage, but it is only really effective if you have high strength.
* A composite bow allows the user to shoot more frequently, but requires agil to be useful.
* A targeting bow reduces agil, but increases dex. It requires dex to be useful.

Perhaps the agil bonus of a composite bow could be min(max(floor((agility-20)/5),0),5). This way the bonus would increase as you increase your agility stat.

Agil/Bonus
0 / +0
10 / +0
20 / +0
25 / +1
30 / +2
35 / +3
40 / +4
50 / +5
60 / +5
...
99 / +5