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Framerate with 0.0.28
Posted: 26 Jan 2009, 00:03
by Crush
With 0.0.28 we switched to TTF rendering of fonts and introduced animated tiles on one map (012-3 - the cave under the mouboo hills). Does that affect your performance?
When you would like to comment please remember to state your operating system.
Re: Framerate with 0.0.28
Posted: 26 Jan 2009, 00:35
by MasterKenobi
Animated tiles look great!
Location: Cave with animated tiles 012-3
System:
Windows Vista 64
4GB
Core2Duo e6850 3.6Ghz
Geforce 8800GTS 640
Settings:
0.0.28
Full screen
OpenGL enabled
Max Particle and Ambiance
300fps+
Absolutely no performance hit.
MK
Re: Framerate with 0.0.28
Posted: 26 Jan 2009, 03:18
by blueberry
Location:
Cave with animated tiles 012-3: fps: 315+
Outdoor map 012-1: fps: 170+
System:
Debian Lenny 32bit
2GB
Dualcore 2.6Ghz
Geforce 8600GT
Settings:
0.0.28
Full screen
OpenGL enabled
Max Particle and Ambiance
Compared to 0.0.27 its almost the same
Re: Framerate with 0.0.28
Posted: 27 Jan 2009, 08:53
by Arilious
Location: 012-3
System:
Windows Vista 64
4GB
Intel Core2 Quad Q6700 @ 2.66GHz
NVIDIA GeForce 8600 GT
Settings:
0.0.28
Full screen
OpenGL enabled
Max Particle and Ambiance
I got:
Constant FPS of 60 without limiter, and with limiter at 200.
I also saw no animated tiles after searching the entire cave 012-3.
Overall it seems a bit choppier for me, text is also blurrier, though that could be a "ClearType" feature, which in my opinion needs the option of Enable/Disable.
Re: Framerate with 0.0.28
Posted: 28 Jan 2009, 18:30
by Shaili (a.k.a. tds)
5 FPS less. Unnoticeable
System:
Ubuntu Linux 32bit
1 GB RAM
Intel Centrino Duo T2050 @ 1.60GHz
ATI Radeon Mobility X1400
TWM: 0.0.28
OpenGL enabled
Max Particle and Ambiance
Re: Framerate with 0.0.28
Posted: 28 Jan 2009, 20:58
by Ces
I believe I had a somewhat higher fps than usual (a couple of frames).
Firefox was running in the background, usually it isn’t when I’m running tmw. But the animations looks a tad strange. I haven’t checked if there’s something strange with my data or so, yet.
With settings [1]:
* Particle count: 60-70
* Frames/second: 75-85
With settings [2]:
* Particle count: 240-260
* Frames/second: 55-60
------------
TMW 0.0.28+ (git as of earlier today;
0d4142a891cd228da24ee3aa3bbd7dc622da5b75)
Window: 800Ãâ€â€600
OpenGL: disabled
TMW mouse graphics: disabled
[1] Ambiance: off
Particle details: low
[2] Ambiance: high
Particle details: maximal
Xubuntu 08.10 (32 bits)
256 MB
Intel(R) Celeron(R) M processor 1.50GHz
------------
[edit] Screenshots of animation glitch
*
Standing still after a little movement, settings [1]
*
Moving, settings [1]
*
Standing still after client restart, settings [1]
*
Standing still after client restart, settings [2]
Re: Framerate with 0.0.28
Posted: 28 Jan 2009, 21:42
by Crush
The map got screwed up a while ago. When you want to see some non-buggy animations try the cave further to the west on the map.
Thanks for reporting. I'll pull a corrected version of the map soon.