community
Posted: 06 Mar 2009, 21:54
I have had some days time to get to know this game. The main thing i see should be worked on is the community. I know, there are lots of great players out there and also helpful players. Then there are "scams". I met this playa 51 today. He tried to get my newly bought helmet. Obviously knowing i was a noob he took me aside and etc etc, tried to convince me to drop my helmet so he could "help me". I decided to see what he was up to and dropped my helmet. I was right, it was a cheap trick to fool a noob and he ran away with my helmet. Nothing I can do about that i guess.
Anyway as i see it everyone is on their own in this game. It is rather hard to have group hunts, one gets hit and rest hits monsters. If there was some kind of healing or other way to match each other when killing prey, people would be more depending on each others, making this more of a group game than "soloing that yellow slime to get some ore" game. Perhaps monster switching target once in a while in a longer struggle would also help.
Maybe after achieving level 70 and playing for many months a player gets to know other persons. But all those who come to try this game out and loses interest because of not too mature co-players...
Player names like playya51 or why not qsdfg2Edv is ok now. But I think names should be checked (ok veterans are propably already famous and their names are in glory) but new players... Some logic that matches a rpg- I mean numbers and such are not very common in RL when naming some person. This would mean that person would think a bit more about what kind of roleplayer he is and above all, make it much more easy for other players to remember the player (in good or bad).
Did i get it right? When you die, you loose nothing but the ground you stood on? I think death should be a bit more risky so that you don't rush in to any place just to die with no risk; instead you plan how to handle the situation and beware of running into dungeon "head over heals". When you notice that a person is having too many aggressive monsters on him you help, rather than just walk ten steps to the side so you can go on with you r own hunt. Even worse, if you are chased by too many aggressive monsters, you don't want to lure them on another player so that you can go on with your hunt.
I think one person could only have very few characters at a time so that he can't make one "bad guy" who scams and one ordinary who acts civilized.
Why do we need to register to this forum so strictly with mail address but to play the game we only need to invent a new login name and password?
This is one big game with many players, i know, i am just a noob so In a way I should shut up and not complain. Mind you, i was not complaining, i think it is great that such games exists, just trying to get an outsiders view on this game. I hope this game keeps on developing and yes, It is much easyer to give feedback than make code
Last words, if players would depend more on each others, i think the "community" would be stronger and people not behaving well would either lose interest in the game, make own outlaw groups (known to others), or adapt to good behaviour.
Anyway as i see it everyone is on their own in this game. It is rather hard to have group hunts, one gets hit and rest hits monsters. If there was some kind of healing or other way to match each other when killing prey, people would be more depending on each others, making this more of a group game than "soloing that yellow slime to get some ore" game. Perhaps monster switching target once in a while in a longer struggle would also help.
Maybe after achieving level 70 and playing for many months a player gets to know other persons. But all those who come to try this game out and loses interest because of not too mature co-players...
Player names like playya51 or why not qsdfg2Edv is ok now. But I think names should be checked (ok veterans are propably already famous and their names are in glory) but new players... Some logic that matches a rpg- I mean numbers and such are not very common in RL when naming some person. This would mean that person would think a bit more about what kind of roleplayer he is and above all, make it much more easy for other players to remember the player (in good or bad).
Did i get it right? When you die, you loose nothing but the ground you stood on? I think death should be a bit more risky so that you don't rush in to any place just to die with no risk; instead you plan how to handle the situation and beware of running into dungeon "head over heals". When you notice that a person is having too many aggressive monsters on him you help, rather than just walk ten steps to the side so you can go on with you r own hunt. Even worse, if you are chased by too many aggressive monsters, you don't want to lure them on another player so that you can go on with your hunt.
I think one person could only have very few characters at a time so that he can't make one "bad guy" who scams and one ordinary who acts civilized.
Why do we need to register to this forum so strictly with mail address but to play the game we only need to invent a new login name and password?
This is one big game with many players, i know, i am just a noob so In a way I should shut up and not complain. Mind you, i was not complaining, i think it is great that such games exists, just trying to get an outsiders view on this game. I hope this game keeps on developing and yes, It is much easyer to give feedback than make code
Last words, if players would depend more on each others, i think the "community" would be stronger and people not behaving well would either lose interest in the game, make own outlaw groups (known to others), or adapt to good behaviour.