Mage class
Posted: 17 Jun 2009, 12:32
Hi!
I'm new in this forum so please be gentle
I really love the way you can "slide" into a class by choosing your stats according to the needs you think necessary. I also think that being able to reset your stats for a fair price is a brilliant idea. It keeps the game interesting to let people try doing things differently without having to start over. And you did a great job bringing a mage class into the game, but I think this last part can and should be improved.
First of all: A mage isn't supposed to be all muscular and strong. He/she has a good spell to cary his/her luggage with but it's useless because every mage must be built like a wrestler. I think magic should prove that a person's power doesn't always come from his arms. SSo war magic should be based on intelligence only, not on physical damage. It's almost impossible to be a good mage and fight efficiently when you are around level 55. And I spent ridiculous amounts of GP trying to get the stats right.
Second: Luck should affect the drop rate too. If it doesn't , I think it should. If it already does, people must be told about it (wiki/npc's/login message) You have a teaching NPC (Ian, I think, but I'm not sure). He says that luck is useless. On wiki it says that luck has something to do with critical blows, so that's not much. Luck is also about finding stuff on the street and winning the lottery, right? And a mage should have an (expensive) spell to increase the drop rate of his/her kills. It wouldn't break the balance of the game economy. It would be just right. A mage "burns" a lot of expensive stuff that a warrior or archer just sells, so it would be right for him to get to make more money by finding more stuff than the others. I mean, I would gladly burn 2 pieces of cotton cloth to make the iron ore and ash fall more often for a while. Yeah, cotton cloth should be the price, since a mage doesn't like to get Sagatha angry by killing mouboos and the shearing spell already burns a lot of MP.
OR:
Mages need a good fighting spell that doesn't burn something as rare as iron powder (made from iron ore that is so hard to come by). I like the lightning, but if I have to use a sword/scythe or even fire bolts to kill about 150 yellow slimes in order to cast lightning 15 times or so, I'd rather not. Getting a magic class is pretty hard work. It should be worth it when you actually learn it.
This was a long post. I promise I'll get the next ones much shorter.
Thanks
I'm new in this forum so please be gentle
I really love the way you can "slide" into a class by choosing your stats according to the needs you think necessary. I also think that being able to reset your stats for a fair price is a brilliant idea. It keeps the game interesting to let people try doing things differently without having to start over. And you did a great job bringing a mage class into the game, but I think this last part can and should be improved.
First of all: A mage isn't supposed to be all muscular and strong. He/she has a good spell to cary his/her luggage with but it's useless because every mage must be built like a wrestler. I think magic should prove that a person's power doesn't always come from his arms. SSo war magic should be based on intelligence only, not on physical damage. It's almost impossible to be a good mage and fight efficiently when you are around level 55. And I spent ridiculous amounts of GP trying to get the stats right.
Second: Luck should affect the drop rate too. If it doesn't , I think it should. If it already does, people must be told about it (wiki/npc's/login message) You have a teaching NPC (Ian, I think, but I'm not sure). He says that luck is useless. On wiki it says that luck has something to do with critical blows, so that's not much. Luck is also about finding stuff on the street and winning the lottery, right? And a mage should have an (expensive) spell to increase the drop rate of his/her kills. It wouldn't break the balance of the game economy. It would be just right. A mage "burns" a lot of expensive stuff that a warrior or archer just sells, so it would be right for him to get to make more money by finding more stuff than the others. I mean, I would gladly burn 2 pieces of cotton cloth to make the iron ore and ash fall more often for a while. Yeah, cotton cloth should be the price, since a mage doesn't like to get Sagatha angry by killing mouboos and the shearing spell already burns a lot of MP.
OR:
Mages need a good fighting spell that doesn't burn something as rare as iron powder (made from iron ore that is so hard to come by). I like the lightning, but if I have to use a sword/scythe or even fire bolts to kill about 150 yellow slimes in order to cast lightning 15 times or so, I'd rather not. Getting a magic class is pretty hard work. It should be worth it when you actually learn it.
This was a long post. I promise I'll get the next ones much shorter.
Thanks