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archery idea

Posted: 19 Jun 2009, 19:57
by baseballboy
i had an idea where the range with your bow is based off of your strength, the higher your strength the higher your range(for example for every 3-5 strength u get 1+ range or something like that). i dont know how hard it would be to implement this idea its only a suggestions, i hope you all like this idea

Thanks, BBB

Re: archery idea

Posted: 20 Jun 2009, 12:59
by Jumpy
+1 imho

Regards

Re: archery idea

Posted: 07 Aug 2009, 06:12
by Flaffen
I like the idea, but it might be needed to cap at a certain str. +19 range at 99 str (every 5 str points), might be a bit too much, but if its capped at say 30 or 40 str it would be a max of +6-8 range. That I think could be doable. Otherwise we would need to inscrease the amount of points to 10 or 15, wich would kinda ruin it as you would have to spend way to much str to get any range (unless damage also scaled well with str, wich would make it a nice investment)

Re: archery idea

Posted: 07 Aug 2009, 12:45
by DonCBen
Flaffen wrote:I like the idea, but it might be needed to cap at a certain str. +19 range at 99 str (every 5 str points), might be a bit too much, but if its capped at say 30 or 40 str it would be a max of +6-8 range. That I think could be doable. Otherwise we would need to inscrease the amount of points to 10 or 15, wich would kinda ruin it as you would have to spend way to much str to get any range (unless damage also scaled well with str, wich would make it a nice investment)
Or if, perhaps, after that 30 or 40 strength if you are too far away, accuracy drops. When you're still close by, then accuracy is according to your stats.