Music transitions
Forum rules
This forum is for feature requests, content changes additions, anything not a Bug in the software.
Please report all bugs on the Support Forums
- feline monstrosity
- Warrior
- Posts: 430
- Joined: 27 Apr 2008, 14:08
- Location: Wales, UK
Music transitions
At the moment the change in music when moving between areas is very sudden. Would it be possible to add a simple transition like a fade out when moving between areas (not a fade in though, it spoils the beginning of a track)? This would make it sound much nicer imho.
~Feline Monstrosity
Re: Music transitions
A nicer way of doing this would be to dynamically compose the music on the fly from different arrangements. This would be a huge leap both technically and artistically and hence I don't see it as a realistic alternative for many years to come.
This message used to be meaningful.
Re: Music transitions
You've mentioned this idea a couple of times now but you never specified what exactly this "dynamic composition system" is supposed to be able to do. Can you maybe elaborate on this a bit?Rotonen wrote:A nicer way of doing this would be to dynamically compose the music on the fly from different arrangements. This would be a huge leap both technically and artistically and hence I don't see it as a realistic alternative for many years to come.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Music transitions
Composers define into their compositions where the interchangeable points are. At these points we can fluently switch to other pieces, which include: different mood themes for the piece in question (peaceful, normal aggressive/combat) or neighbouring themes. This would also require different elements like at least rhythm and theme to be split into different tracks and sections. I do not see this viable for years to come, so I might just as well stop mentioning my dreams of such a system for a while.
As for this topic perhaps location based sounds would help: the music center would be in the center of the map and hence it would naturally fade towards the edges.
As for this topic perhaps location based sounds would help: the music center would be in the center of the map and hence it would naturally fade towards the edges.
This message used to be meaningful.
- feline monstrosity
- Warrior
- Posts: 430
- Joined: 27 Apr 2008, 14:08
- Location: Wales, UK
Re: Music transitions
That sounds really interesting and I would actually quite like to be involved in development of such an idea. I think that deserves its own discussion thread, but it's much more of a long term thing. I was suggesting something much simpler which I think would just make the game feel a little nicer and more professional. Seriously though, start a thread and elaborate on that idea, I'd love to give that a try.
~Feline Monstrosity
Re: Music transitions
Far Cry uses a music system that plays a musical "mood", then adds "danger music" and "other stuff" (can you tell I'm not a musician?) as the player moves through the map. http://www.crytek.com/technology/cryeng ... ons/#c1117
I believe LucasArts also has some kind of "interactive music system", but I haven't experienced it. http://en.wikipedia.org/wiki/IMUSE.
also google for "cryengine interactive dynamic music system" and filter a lot of junk
aro
I believe LucasArts also has some kind of "interactive music system", but I haven't experienced it. http://en.wikipedia.org/wiki/IMUSE.
also google for "cryengine interactive dynamic music system" and filter a lot of junk
aro