In-game hugging
Posted: 15 Jul 2005, 01:43
I was thinking how it would be hella fun if players were able to hug eachother.
1) Player A walks next to Player B and hits the hug-key. Or he/she chooses "Hug Player B" from the action menu.
2) Player B gets hugged, but doesn't hug back yet.
3A) Player B hugs back. Now you have a complete, succesful hug.
3B) Player B turns out not to be in a huggy mood, and walks away. Leaving a sad, denied Player A.
If player Player B does not respond at all (e.a. because he's afk), the hug ends after a few seconds or when Player A walks away.
NPC's should be huggable too, they could just look like you're a looney, or some could hug back. This should be a variable in their script:
1=Unhuggable (for dogs, small treasure chests and midgents)
2=Huggable (for boring NPC's)
3=Hugs back (for barmaids, clowns and holistic healers)
Maybe we could even allow players to hug trees, that would be less obvious, and not in the action menu. And then we could have one tree in the game that actually hugs back.
Hehe, makes me think of Bjorn... we could also have a huge snowpenis in a cold area.
And the holistic healer makes me think too, it could actually have a real function. By hugging certain players, NPC's or doodads you could actually gain HP/SP or GP if you're a thief. Or you could lose HP when hugging a vampire or GP when hugging a pickpocket.
I think this feature would add a lot to the game... or at least people would love it. And if you don't and walk around in a PvP area, you can always stab the one who's trying to hug you in the ribs, dealing triple damage.
(or use a siegeweapon for that, if you know "The Gamers" by Dead Gentlemen Productions)
1) Player A walks next to Player B and hits the hug-key. Or he/she chooses "Hug Player B" from the action menu.
2) Player B gets hugged, but doesn't hug back yet.
3A) Player B hugs back. Now you have a complete, succesful hug.
3B) Player B turns out not to be in a huggy mood, and walks away. Leaving a sad, denied Player A.
If player Player B does not respond at all (e.a. because he's afk), the hug ends after a few seconds or when Player A walks away.
NPC's should be huggable too, they could just look like you're a looney, or some could hug back. This should be a variable in their script:
1=Unhuggable (for dogs, small treasure chests and midgents)
2=Huggable (for boring NPC's)
3=Hugs back (for barmaids, clowns and holistic healers)
Maybe we could even allow players to hug trees, that would be less obvious, and not in the action menu. And then we could have one tree in the game that actually hugs back.
Hehe, makes me think of Bjorn... we could also have a huge snowpenis in a cold area.
And the holistic healer makes me think too, it could actually have a real function. By hugging certain players, NPC's or doodads you could actually gain HP/SP or GP if you're a thief. Or you could lose HP when hugging a vampire or GP when hugging a pickpocket.
I think this feature would add a lot to the game... or at least people would love it. And if you don't and walk around in a PvP area, you can always stab the one who's trying to hug you in the ribs, dealing triple damage.
(or use a siegeweapon for that, if you know "The Gamers" by Dead Gentlemen Productions)