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Vulching

Posted: 15 Jul 2005, 18:22
by michellembrodeur
Please find a way to stop people from vulching.

Its hard enough to kill a red scorpian. But some jerk always comes up and still it from you, because its targetting you and they can hit it without worry and still the loot.

Posted: 15 Jul 2005, 18:32
by Modanung
What a dumbass, he could do it from yards away, sitting... if he just used his mouse.

Anyway, yea, needs to be done something about this. Like having a tag to the item of the rightful owner, and if he's more then 5 tiles away or waits longer then 5 seconds the tag is removed and everyone can pick it up.
Something like that.

Posted: 15 Jul 2005, 22:29
by Magick
That would be a good idea :)

Posted: 16 Jul 2005, 10:30
by mandrake1983
I like the idea too

Posted: 17 Jul 2005, 11:17
by ktm
i think he was rather talking about ppl attacking the very same monster you're fighting with. forbidding *that* would also totally remove pack-hunting and players-helping-weaker-players, though.

Posted: 17 Jul 2005, 14:54
by Bjørn
Yes, the same thing also happens a lot in agreement between players. I even think the dude attacking the scorpion you were fighting could actually be trying to do you a favour in most cases, and would be expecting you to attack a scorpion that's attacking him in return.

If it really turns out this is a big problem, a request for help key could be introduced that you need to press before somebody can attack the monster you're fighting. Also, we'll eventually implement teams in which case teammembers would have automatic permissions to help you fight a monster.

Posted: 17 Jul 2005, 15:27
by ktm
i think this'll probably be self-regulating once the higher-level characters have somewhere to wander off to, so they dont "bother" the newbies as much.

Posted: 26 Aug 2006, 08:11
by Pauan
Bjørn wrote:Yes, the same thing also happens a lot in agreement between players. I even think the dude attacking the scorpion you were fighting could actually be trying to do you a favour in most cases, and would be expecting you to attack a scorpion that's attacking him in return.

If it really turns out this is a big problem, a request for help key could be introduced that you need to press before somebody can attack the monster you're fighting. Also, we'll eventually implement teams in which case teammembers would have automatic permissions to help you fight a monster.
Perhaps you could make it a toggle system? If you press it, you constantly are sending a call for "help." That way, you don't have to keep pressing it every time you attack a new monster.

Another idea would be to add a small visual cue. Perhaps some display above your head that says, "HELP!!"? That way, everybody knows that you WANT them to attack the same monster you are? Maybe there would be a way to toggle between visual display and not. Obviously this would be on our own server... but just something to consider. If you turn help off, nobody (except party members) can attack the monsters you are. If you turn it on, you are allowing for free attack. Perhaps you could toggle both of these via the options window? The help/no-help and display/no-display options, I mean.