Some ideas
Posted: 17 Jul 2005, 10:10
Hello all Mana Worlders
fisrt, i'm sorry for my poor english.. if you don't understand something, it's normal (:p) say me what and I try to re-explain it.
After playing some hours, i got some ideas about the gameplay. I put them, but I think they can be improved. If you like them, please answer and say what you like and what you want to improve. If you don't like them, answer too and say why.
About dying :
I thik the die is too powerful in the game, you can die and recup half of your total life with no penalty...
One idea could be when dying, divide all stat by 2 (or less), and they return at normal slowly (for example, one point every 5 second). In that way, if you die repeatly, your stat are very low and you must wait, or kill lower monsters since your stats returns to normal...
Another idea could be a mix of World of Warcraft and Diablo : when you die, your body is left where you dye, and you become a soul in the nearest gaveyard, with very few possibilities to interact with the world. If you can find or get your body (monsters are to powerful for example) you have a countdown that say you in how many time you can get it in the next church you enter. In that case, we must put many gaveyard and church in the world
About healing :
Healing is too powerful in dongeons but too weak in town... potion are ineficient !
My idea is to stop auto-healing in dongeon, in that case, we can put weakers monsters in that and it more interesting to catch chest in them in group (with white mage) and potion become interesting. We must have potion that heal more life that they currently does : 10 and 15 hp is too small for a potion comparatively to a rosted maggot...
In town, it could be a good idea to have healers NPC (for example, the priest) that heal all your live for a little amount of GP (1 or 2)
fisrt, i'm sorry for my poor english.. if you don't understand something, it's normal (:p) say me what and I try to re-explain it.
After playing some hours, i got some ideas about the gameplay. I put them, but I think they can be improved. If you like them, please answer and say what you like and what you want to improve. If you don't like them, answer too and say why.
About dying :
I thik the die is too powerful in the game, you can die and recup half of your total life with no penalty...
One idea could be when dying, divide all stat by 2 (or less), and they return at normal slowly (for example, one point every 5 second). In that way, if you die repeatly, your stat are very low and you must wait, or kill lower monsters since your stats returns to normal...
Another idea could be a mix of World of Warcraft and Diablo : when you die, your body is left where you dye, and you become a soul in the nearest gaveyard, with very few possibilities to interact with the world. If you can find or get your body (monsters are to powerful for example) you have a countdown that say you in how many time you can get it in the next church you enter. In that case, we must put many gaveyard and church in the world
About healing :
Healing is too powerful in dongeons but too weak in town... potion are ineficient !
My idea is to stop auto-healing in dongeon, in that case, we can put weakers monsters in that and it more interesting to catch chest in them in group (with white mage) and potion become interesting. We must have potion that heal more life that they currently does : 10 and 15 hp is too small for a potion comparatively to a rosted maggot...
In town, it could be a good idea to have healers NPC (for example, the priest) that heal all your live for a little amount of GP (1 or 2)