A new kind of plant monster: a small flower with vines (unseen unless you execute a certain magic command, tbd) that cause a few local (similar) flowers to gradually join into a battle as a community response to my character attacking one specific flower. The flowers would be densely populated in a meadow or similar.
I'd suggest something like the following:
Vine flower monster needs a life strength scenario that averages along with the amount of flowers that join in attacking me.
Here's how I think of it:
I have, say, 200 health points, I wander into a lightly populated field of flowers;
I attack one flower, it hits back at a rather low amount of damage.
I hit flower #1 say, 3 or 4 times and then a second flower behind me (or to my left or right, wherever the 'invisible vines' connect) joins the first flower in attacking me. Before any more hits, the mathematic average of the 2 flower life points are distributed over the 2 flowers.
If flower #1 started with 90 health points, and I managed to battle it down to 24 points when the second flower joined in at 90 HP, then the 2 flowers now battle me and they have (90 for the new flower + 24 remaining on the first flower)/2 flowers = 57 health points each.
After a few more of my blows landing anywhere on those 2 flowers, then a third flower begins to attack (unless I killed flower #1), and so the progression goes.
Lets say I decided to battle only flower #2 when it came into battle against me, so flower #1 stayed at 57 because I stopped battling it; now assume I got flower #2 down to 8, and here is flower #3 joining at 90 HP. When #3 joins, the 3 flowers now each have (57+8+90)/3 = 52 hp. Yes, flower #2 went down SOME, but now I have 3 flowers to battle.
TMW could offer several types of vine flowers with the individual flower strength fixed at, say, 90 for blue vine flowers, 115 for pink vine flowers, maybe 185 for white vine flowers, and so on.
Characters with lower levels of strength might be able to beat blue flowers, but things get kinda rough for them if they try a weapon with too low of a damage, or they attack a vine flower too high for their abilities.
Variables are:
-my character and my weapons, level, experience, etc.;
-the plants might have a fixed attack distance or might have a computed (but variable) attack distance;
-the plants might have variability from flower to flower (HP variability and/or damage variability), and the balance might not be pure mathematic averaging;
-vines might connect to every third flower so that there is 3 vine networks per one field, or maybe the vines connect to EVERY flower in the field, your call;
-2 flowers to a vine maximum in some locations, 3 flowers maximum in others, 10 flowers maximum in rare places, depending on whatever (location? Tulimshar might need only 2 flowers maximum since newbies do not have skills, swamps west of woodland might have 6 flower limit, saving some higher quantity for those
bored level 99 players).
Limits:
-bordering a player means a maximum of 8 active combatants, unless you give the monster an attack distance.
Points awarded:
Well, I guess I'm leaving that up to you folks, but I was thinking roughly exponential according to the amount of vine flowers defeated.
Future:
I suspect there needs to be a plant with cumulative toxicity effects where even if I have to hit only 2 flowers at a time, they manage to poison me like snakes. Call that one poison ivy.