Lightning power reduced, no more lvl 2 self-healing
Posted: 15 Sep 2009, 15:45
As was globally announced a few minutes ago, Mages are not able to use lvl 2 healing spell on themselves any more and also lightning lost some of its power (according to level and skills)
Apparently the knights win (even if some developers told us that nothing will change until we'll have a reasonable way of really balancing things).
I'm a knight right now and I just finished burning all my ores to level up quickly (I kind of saw this coming) so I couldn't care less for now, but the mages really need some love.
You really need to do one or more of the following for the mages to be able to survive and maybe even level every once in a while:
1. (my favourite) Make chiza or upmarmu really good (also based on level and skill, but regardless of dex and str) It's melee so it won't bother knights any more and it will be only fair. Mages can't really protect themselves, so let them at least hit their targets well while trying to dodge their hits at the same time. It would be just fair.
2. Make lightning even weaker if needed (or make skulls lightning resistant), but increase iron ore drop rate, make some monsters drop iron powder (maybe spiders?), or let skilled mages transmutate iron powder from something less rare (like gamboge leaves maybe?)
3. Bring up magic lvl 3 quicker. At least give advanced mages free "fire dart" if you won't give them something good and cheap to fight with.
4. Make natural armor VERY strong. At least for now. Strong enough to compensate for the lack of iron.
Use any of my suggestions or find something else, but if you really have balance in mind, you can't complain of lack of options. Right now you made it absolutely cost-inefficient to be a mage. They can't even heal themselves any more when they get hurt trying to level by healing others.
or, since this is how it looks like
5. Remove magic completely since it makes so many people angry. (this was a sarcastic remark that will be applauded by many-many dumb narrow-visioned people)
Apparently the knights win (even if some developers told us that nothing will change until we'll have a reasonable way of really balancing things).
I'm a knight right now and I just finished burning all my ores to level up quickly (I kind of saw this coming) so I couldn't care less for now, but the mages really need some love.
You really need to do one or more of the following for the mages to be able to survive and maybe even level every once in a while:
1. (my favourite) Make chiza or upmarmu really good (also based on level and skill, but regardless of dex and str) It's melee so it won't bother knights any more and it will be only fair. Mages can't really protect themselves, so let them at least hit their targets well while trying to dodge their hits at the same time. It would be just fair.
2. Make lightning even weaker if needed (or make skulls lightning resistant), but increase iron ore drop rate, make some monsters drop iron powder (maybe spiders?), or let skilled mages transmutate iron powder from something less rare (like gamboge leaves maybe?)
3. Bring up magic lvl 3 quicker. At least give advanced mages free "fire dart" if you won't give them something good and cheap to fight with.
4. Make natural armor VERY strong. At least for now. Strong enough to compensate for the lack of iron.
Use any of my suggestions or find something else, but if you really have balance in mind, you can't complain of lack of options. Right now you made it absolutely cost-inefficient to be a mage. They can't even heal themselves any more when they get hurt trying to level by healing others.
or, since this is how it looks like
5. Remove magic completely since it makes so many people angry. (this was a sarcastic remark that will be applauded by many-many dumb narrow-visioned people)