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Some new ideas for level 3 magic

Posted: 19 Sep 2009, 21:03
by tapion
As I heard the level 3 magic isnt ready,so I think there is the time for new spells.For example,Nature: rain with storms(it can be used the old rain and the #ingrav's storm).Astral:Summon mouboos.Life:heal yourself without any item(like the old #inma).Transumation:Create bows from wooden logs.War:Attack spell with bottles of water.

Re: Some new ideas for level 3 magic

Posted: 20 Sep 2009, 00:58
by The Scarlet Rhus
What? Old 'inma'? You mean it doesn't exist anymore?

Nature: Raise Fog - The map is temporarily covered by a white particle with around 70% opacity, increased with magic XP.
Astral: Summon Slimes - Summons 1 - 5 slimes of the same type; stronger slimes require more XP, Santas get a team of Rudolphs.
Life: If 'Free Heal' is gone, then item-free heal spell. If not, multi-heal, which costs 1 lifestone and heals all surrounding players.
Transmutation: Potions - Multiple Iron, 5 Hard Spikes (1 - 10); Multiple Concentration, 1 Petal (1-10); Multiple Slow Poison, 5 Beers (1-10)
War: Thunderstorm - costs 5 Iron Powder, cross between Arrow Rain and Lightning (is that more level 5?)

~I don't know how many spells are already made...
The Scarlet Rhus

Re: Some new ideas for level 3 magic

Posted: 20 Sep 2009, 18:08
by tapion
New idea for nature magic:Make snow.It won't be so bad. 8)

Re: Some new ideas for level 3 magic

Posted: 24 Sep 2009, 15:45
by jcdvsrbld
party heal would be nice. or maybe a remote heal for when one of your party mates (or spouse for that matter) is dying and you're no where near.
teleport (especially if the world sees an expansion)? maybe scroll form and give mages the ability to make them?
not magic exactly---why cant mages make potions other than healing!?!
a water attack, consumes water bottles maybe?
a way to increase other player's stats beyond just def.
dye transmutation

Re: Some new ideas for level 3 magic

Posted: 29 Sep 2009, 18:44
by Rosh
-the opposite of #itenplz
-a spell, that costs acorns and randomly summon either snakes or more acorns
-a teleport spell to home(soul menhir)
-a spell that increases the non-magical-attack damage of a player(not yourself)
-a spell that will reflect the next suffered damage to the attacker
-a reviving spell
-a monster pushing spell
-a spell, that allows you to leave your body and walk around not attacked by monsters, but unable to do anything else.

Re: Some new ideas for level 3 magic

Posted: 14 Oct 2009, 13:10
by Rosh
-a learnable stats resetting spell would also be nice. only working on yourself, of course