better drop item claim system
Posted: 29 Sep 2009, 17:42
When more than one person kill a monster, the player, who made the greatest damage, gets the loot and all other players have to wait a few time to be able to pic it up. But a player, who dealed allmost as much damage as the best one, has to wait as long as spectators have to.
So my suggestion is to the let best one be able to pic up the loot instantly and all helping fighters (or the next best, lets say... 5 helpers) do only have to wait 100%-$their_percentage_of_the_over_all_damage of the usal time untill they can pic up the loot.
If for example a player made 20% of the total damage, he only has to wait 80% of the usal time.
The resault is, that helpers have an advantage to the ones, who did not do anything, but the best player has still min. 50% of the usal time to pic up the loot.
So my suggestion is to the let best one be able to pic up the loot instantly and all helping fighters (or the next best, lets say... 5 helpers) do only have to wait 100%-$their_percentage_of_the_over_all_damage of the usal time untill they can pic up the loot.
If for example a player made 20% of the total damage, he only has to wait 80% of the usal time.
The resault is, that helpers have an advantage to the ones, who did not do anything, but the best player has still min. 50% of the usal time to pic up the loot.