we got to make sure that the programmers of the new server platform keep all options open.Rotonen wrote:Let's get back to this subject after we have a game instead of a pre-alpha tech demo graphics test platform..?
fatigue system.
Forum rules
This forum is for feature requests, content changes additions, anything not a Bug in the software.
Please report all bugs on the Support Forums
- Modanung
- Grand Knight
- Posts: 1719
- Joined: 20 May 2005, 15:51
- Location: Groningen, The Netherlands
- Contact:
Exactly, designing systems when they can be implemented is too late. Someone could write a bit about this on the wiki.Pajarico wrote:I don't see a problem with come across with this beforehand, this is the suggestion/feedback subforumRotonen wrote:Let's get back to this subject after we have a game instead of a pre-alpha tech demo graphics test platform..?
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
re
One answer to all your problems, a in-game warning system that tells the player how long he has been on, for example in my RO server, i have a script that allows you to controll a bunch of options, Show stats /blah blah, also showing the player how long he has been playing, so every 15-20 mins the NPC announces to ONLY that player that he has been playing for X minutes and should rest his/her eyes.