New maps
Posted: 04 Oct 2005, 13:32
What I always wanted to propose:
How about having kind of a "testing" area ingame,
where maps of non-dev people are put?
Say, there's an NPC that can warp you there and on every map,
there is an NPC that tells the player to whom that current map
belongs. So the Player knows whom to contact if he has questions/
suggestions.
And all people that have been on that map are asked to give a feedback.
Maybe an NPC on the map, or a forum-topic/irc...
Of course all the suggestions should go to the developer of the
map himself. (not stealing important time of server devs)
Then he can collect all the feedback/ improve his map, and send a
concentrated info burst to the server devs, and then either the map will be integrated, or not.
Oh and of course some problems could arise:
-NPC's on testing maps shouldn't be allowed to give/ take items or GP.
Either don't allow any NPCs on that map, or have a script search for
"additem" "delitem".... and reject those NPCs (well grep NPC.txt )
-Monsters:
As monsters need to be added in athena, either allow only lowlevel monsters,
or no monsters at all.
But some monsters should be there I think, else it would be boring.
SUM:
A dev gets a map-file and a map-overview-pic from player A.
He has a quick look and accepts/rejects the map.
He adds the option to choose that map.
Done.
Maybe Player A asks to have 20 greenslimes on that map, and
supplies a monster script.
Dev has a look it it (10 secs) and agrees, adds the monsters.
Now we have a nice new map for players that ask for new stuff,
and all are happy
How about having kind of a "testing" area ingame,
where maps of non-dev people are put?
Say, there's an NPC that can warp you there and on every map,
there is an NPC that tells the player to whom that current map
belongs. So the Player knows whom to contact if he has questions/
suggestions.
And all people that have been on that map are asked to give a feedback.
Maybe an NPC on the map, or a forum-topic/irc...
Of course all the suggestions should go to the developer of the
map himself. (not stealing important time of server devs)
Then he can collect all the feedback/ improve his map, and send a
concentrated info burst to the server devs, and then either the map will be integrated, or not.
Oh and of course some problems could arise:
-NPC's on testing maps shouldn't be allowed to give/ take items or GP.
Either don't allow any NPCs on that map, or have a script search for
"additem" "delitem".... and reject those NPCs (well grep NPC.txt )
-Monsters:
As monsters need to be added in athena, either allow only lowlevel monsters,
or no monsters at all.
But some monsters should be there I think, else it would be boring.
SUM:
A dev gets a map-file and a map-overview-pic from player A.
He has a quick look and accepts/rejects the map.
He adds the option to choose that map.
Done.
Maybe Player A asks to have 20 greenslimes on that map, and
supplies a monster script.
Dev has a look it it (10 secs) and agrees, adds the monsters.
Now we have a nice new map for players that ask for new stuff,
and all are happy