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Re: [TEST] Auto-generated Warps, Mobs & Savepoints

Posted: 09 Nov 2016, 19:05
by Saulc
Hello i have probleme for test savepoint i dont have GM or Dev level then i cant die !! monsters are too low level and i cant use @die look like old test serveur!
So plz do something or we cant test savepoints

Thanks for all your time you spend to creat a beautifull game :alt-9:

Map Bug 001-2-31

Posted: 17 Nov 2016, 00:11
by WildX
Broken warps I have found:

001-2-36; warp name: "To waiting room"; 37, 29; it's the map with FightNPCName (maybe should fix the name too)
001-2-32; warp name: "To hall"; 27, 33; it's the map with Serena

Re: [TEST] Auto-generated Warps, Mobs & Savepoints

Posted: 17 Nov 2016, 02:30
by Reid
001-2-19, the warp on the center of the map is offsetted by 1.
For WildX's report, one is a warp on height lvl 5... :?
We should change the .tmx to put height lvl 3, and maybe offset the warp from one tile to the left.

Also, if we limit our mapping guidelines to use -/+ 1 height level on the whole stair instead of stair tiles, we should be able to limit the max height to 3.

Re: [TEST] Auto-generated Warps, Mobs & Savepoints

Posted: 23 Nov 2016, 20:09
by wushin
Test server now has the height adjusted warps. Please post on this thread if warps are still broken.

DO NOT USE BETA UPDATES WITH THE TEST SERVER
This breaks things as the test server makes it's own updates.

Re: [TEST] Auto-generated Warps, Mobs & Savepoints

Posted: 24 Nov 2016, 23:14
by Reid
I did a complete test of every maps, with a new char:
Peter's quest warp from 001-2-22 to 001-2-23 is made through a script, the warp shouldn't be generated there.
Same thing for 001-2-23 to 001-2-22.
Warp from 000-2-1 to 000-2-0 is not working.
Particle animations are missing for 000-2-0 to 000-2-3
Warp from 000-2-3 to 000-2-0 is not working.
Warp from 000-1 to 000-2-0 is not working.
Particle animations are missing for 000-2-0 to 000-1 (the script is made by hand, beware!).
Warp from 001-2-29 to 001-2-30 is missing, should I make the commit that fixes the height? I thought you did.
Particle animations are missing for 001-2-32 to 001-2-35 (the script is made by hand, beware!).
Warp (and its particle animation) is missing from 001-2-33 and 001-1.

Re: [TEST] Auto-generated Warps, Mobs & Savepoints

Posted: 25 Nov 2016, 03:46
by wushin
ok, I think I got them all now.

Re: [TEST] Auto-generated Warps, Mobs & Savepoints

Posted: 25 Nov 2016, 04:01
by Reid
Warp from 001-2-22 to 001-2-23 misses some particles, you removed the warp but you also removed the particle!
Warp from 001-2-23 to 001-2-22 warps on the wall on 001-2-23 (same map).
Warp from 000-2-1 to 000-2-2 lacks particles too.
Warp from 000-2-0 to 000-1 lacks particles.
Need to add a collision on 001-2-29 37,25 and to remove one at 37,23 as you removed the height (but the warp is working).
Particles are still missing for the warp on 001-2-32 to 001-2-35.

Re: [TEST] Auto-generated Warps, Mobs & Savepoints

Posted: 25 Nov 2016, 04:21
by wushin
ok, for reals fixed.

Re: [TEST] Auto-generated Warps, Mobs & Savepoints

Posted: 25 Nov 2016, 04:35
by Reid
I'm out of complains, you're not fun wushin... :(
Merged!

Re: [TEST] Auto-generated Warps, Mobs & Savepoints

Posted: 25 Nov 2016, 20:13
by Saulc
Reid wrote:Warp from 001-2-22 to 001-2-23 misses some particles, you removed the warp but you also removed the particle!
Warp from 001-2-23 to 001-2-22 warps on the wall on 001-2-23 (same map).
Warp from 000-2-1 to 000-2-2 lacks particles too.
Warp from 000-2-0 to 000-1 lacks particles.
Need to add a collision on 001-2-29 37,25 and to remove one at 37,23 as you removed the height (but the warp is working).
Particles are still missing for the warp on 001-2-32 to 001-2-35.
Reid wrote:I did a complete test of every maps, with a new char:
Peter's quest warp from 001-2-22 to 001-2-23 is made through a script, the warp shouldn't be generated there.
Same thing for 001-2-23 to 001-2-22.
Warp from 000-2-1 to 000-2-0 is not working.
Particle animations are missing for 000-2-0 to 000-2-3
Warp from 000-2-3 to 000-2-0 is not working.
Warp from 000-1 to 000-2-0 is not working.
Particle animations are missing for 000-2-0 to 000-1 (the script is made by hand, beware!).
Warp from 001-2-29 to 001-2-30 is missing, should I make the commit that fixes the height? I thought you did.
Particle animations are missing for 001-2-32 to 001-2-35 (the script is made by hand, beware!).
Warp (and its particle animation) is missing from 001-2-33 and 001-1.
Thanks to Reid ! i found big parth of this too 2days ago but i dident found time to post them :alt-9:
Well i found other bugs:
Did npc Note its here ?
npc note.PNG
npc note.PNG (196.69 KiB) Viewed 2287 times

Re: [TEST] Auto-generated Warps, Mobs & Savepoints

Posted: 25 Nov 2016, 20:19
by Saulc
This warp teleport me on table :alt-9:
maybe you should move it ?
bug waarp.PNG
bug waarp.PNG (381.27 KiB) Viewed 2287 times
bug warp.PNG
bug warp.PNG (84.66 KiB) Viewed 2287 times

Re: [TEST] Auto-generated Warps, Mobs & Savepoints

Posted: 25 Nov 2016, 20:37
by wushin
Patched on the test server.