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[TEST] Auto-generated Warps, Mobs & Savepoints

Posted: 22 Oct 2016, 17:19
by wushin
Currently on the test server we added the automated generation of warps, mobs and savepoints.

If people could test the warps, mobs, and savepoints are all in the same place and work as expected would be much appreciated.

Re: Auto-generated Warps, Mobs & Savepoints [TEST]

Posted: 22 Oct 2016, 17:46
by tomminator
What is the testserver these days? testing.themanaworld.org or world.evolonline.org or???

Re: Auto-generated Warps, Mobs & Savepoints [TEST]

Posted: 22 Oct 2016, 17:50
by omatt
In map 001-2-21, the warp to artis warp the player to a wrong position.

Re: Auto-generated Warps, Mobs & Savepoints [TEST]

Posted: 22 Oct 2016, 18:55
by Reid
tomminator wrote:What is the testserver these days? testing.themanaworld.org or world.evolonline.org or???
https://forums.themanaworld.org/viewtop ... =2&t=19832

Re: Auto-generated Warps, Mobs & Savepoints [TEST]

Posted: 23 Oct 2016, 09:45
by MAF-Apane
Hi !
If this is normal that players are warp at random point, that work, but maybe you should make a blacklist of some point : like this one

Re: Auto-generated Warps, Mobs & Savepoints [TEST]

Posted: 23 Oct 2016, 14:07
by Reid
MAF-Apane wrote:Hi !
If this is normal that players are warp at random point, that work, but maybe you should make a blacklist of some point : like this one
I filled that place with collisions, but the warp data is wrong on that one.

Re: Auto-generated Warps, Mobs & Savepoints [TEST]

Posted: 23 Oct 2016, 14:36
by tomminator
on the ship when you are in the room with julia and you want to go a level down you get warped at a random place

Re: Auto-generated Warps, Mobs & Savepoints [TEST]

Posted: 24 Oct 2016, 08:22
by MAF-Apane
tomminator wrote:on the ship when you are in the room with julia and you want to go a level down you get warped at a random place
Yes this is made for, i think this is a test

Re: Auto-generated Warps, Mobs & Savepoints [TEST]

Posted: 24 Oct 2016, 15:56
by wushin
Please post map numbers with the problems along with the warp name.

Map number can be found on the debug tab and warp name in the social under Nav. It makes correcting them easier.

Re: Auto-generated Warps, Mobs & Savepoints [TEST]

Posted: 26 Oct 2016, 02:06
by wushin
Updated this MR please retest.

Re: Auto-generated Warps, Mobs & Savepoints [TEST]

Posted: 27 Oct 2016, 02:02
by skozlojops
Entrance in Artis with coordinates "(163,70) 906" lead me in, but to a broken place.

Re: Auto-generated Warps, Mobs & Savepoints [TEST]

Posted: 27 Oct 2016, 10:19
by Micksha
some warps I found:
- entering 001-2-27 (Smith shop) from 001-1 / 101,107 warps back outside immediately
- 001-2-29 / 38,27 Red Plush Inn third level does not exist yet I guess, but the warp is here
- 001-1 / 163,70 warps to 001-2-26 (Ivans Hut) / 28,46 which is collision outside of the room
- 001-2-12 (Oscars Villa) / 27,27 warps to 001-2-13 (second floor) / 27,29 (?) but warps back immediately
- 001-2-19 (Merchants Hall) / 33,39 does not warp outside, same issue on 41,48
- 001-2-20 / 29,26 warps to 001-2-19 (Merchants Hall) / 41,55 but warps back immediately
- 001-1 / 49,96 warps to collision tile in 001-2-31 / 48,40
- 001-2-4 (Library) / 57,27 wont warp to second level 001-2-5 (Warehouse); (perhaps because it doesnt exist yet, but the warp does)
- 001-2-2 / 27,28 there is a warp out of reach (perhaps it leads to not existing second level)
- warps in the legion building are quite broken (for example 001-2-33 / 23,30 and 45,30 and 29,32 and 39,32 dont work, 001-2-40 / 27,45 and 45,45 dont work, 001-2-39 / 23,33 and 45,33 warp into the ocean, and so on..)

some others:
- 001-1 / 48,116 (Manana Store) wont sell Mananas
- when leaving library 001-2-4 at 48,41 there pops up a blue arrow for a second
- also next to this entrance on 001-1 / 51,80 there is a little blue square

Thats it for now :)

Re: Auto-generated Warps, Mobs & Savepoints [TEST]

Posted: 27 Oct 2016, 17:31
by wushin
MR https://gitlab.com/evol/clientdata/merge_requests/17 should correct all these except the 3rd floor of the red plush inn being MIA.

These fixes are currently on the test server.

Re: Auto-generated Warps, Mobs & Savepoints [TEST]

Posted: 06 Nov 2016, 04:18
by Reid
A resumed version of what I said on IRC, just to be sure that we don't loose it up:

Warps on 001-2-12, 001-2-13 and 001-2-14 seems to be pretty much messed up
https://gitlab.com/evol/serverdata/merg ... 45d777_2_1

wushin: warps on 001-2-19 doesn't work as you offseted the warp into a red collision to fix the visual door animation, I saw that you used some kind of offset in some other warps, I let you do your magic tricks there.
Same issue for 001-2-20.
https://gitlab.com/evol/serverdata/merg ... dc0243_8_0
door script is in two parts, both parts are in a different position
"#MerchantHallWarp2" is offseted by 2, I'm not sure why though... Maybe indoor doors has a default offset of 1, and with height it becomes 2.
I don't fully remember.

Also the door that goes from 001-2-19 to 001-2-25 is the wrong sprite, the good one has a wooden floor tile, not brown carpet tile.

When a warp is placed on a height level 2 the offset is also offseted, but the particle animation is placed correctly, so I can't change it on the tmx, although your offset trick can do it.

The warp on redplush INN's first floor that goes to the INN's upper floor doesn't work on all of the 4 tiles, it only works on the third horizontal tile. Same for the backward warp rom 001-2-29 to 001-2-28
The warp that goes from 001-2-29 to 001-2-30 doesn't work at all, and only one of the two warp tile from 001-2-30 to 001-2-29 is working.

Legion's warps are messed up.
The script_warp particules is not shown on 001-2-32 and 001-2-34.
Two warps on 001-2-33 redirect to 001-1 instead of 001-2-37 and 001-2-38 and there are many wrong placement of warps, again, the diff is completly different.
https://gitlab.com/evol/serverdata/merg ... 05b8e1_1_1
001-2-36 warp to 001-2-34 is also stuck because it is on a height lvl 2.
001-2-40 warps doesn't work, they are on the stair (with height).

I fixed some issues and added some missing save location, the ball is on your side. :)

Re: [TEST] Auto-generated Warps, Mobs & Savepoints

Posted: 07 Nov 2016, 20:36
by wushin
Reid I think I fixed all these problems. Please view them on the test-server.