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Map bug reports [merged from several threads]

Posted: 25 Nov 2016, 19:50
by Saulc
Hide in staircase ! same on right
wrong ground.PNG
wrong ground.PNG (125.93 KiB) Viewed 8182 times
Problem here when you go up on right or left
Same problem on staircase on rigth !
And maybe you can up the warp to 1/2 tile more upper
bug starecase.PNG
bug starecase.PNG (65.66 KiB) Viewed 8182 times

Re: [TEST] Auto-generated Warps, Mobs & Savepoints

Posted: 25 Nov 2016, 19:56
by Saulc
I forget that
here too.PNG
here too.PNG (18.83 KiB) Viewed 8184 times
:alt-6:

Map Bug 001-2-6

Posted: 25 Nov 2016, 20:43
by Saulc
When i took warp i'm teleport here !
warp here.PNG
warp here.PNG (140.18 KiB) Viewed 7868 times
Regards

Map Bug 001-2-31

Posted: 25 Nov 2016, 21:53
by Saulc
Here need a collision on a broken pot
need colision on this broken pot.PNG
need colision on this broken pot.PNG (103.55 KiB) Viewed 7502 times

Map Bug 001-2-28

Posted: 25 Nov 2016, 22:00
by Saulc
When i took warp i'm teleport here !
warp here again.PNG
warp here again.PNG (58.83 KiB) Viewed 7477 times
fix it plz :alt-3:

Map Bug 001-2-40

Posted: 25 Nov 2016, 22:04
by Reid
Thanks it's fixed now.
Although, we can't much fix the warp location, we had some difficulties with the height support as we somehow abused it in some maps, and it messed up everything when we switched to a full generated warp system (aka wushin's MR).

Re: Map Bug 001-2-40

Posted: 26 Nov 2016, 18:31
by Saulc
Reid wrote:Thanks it's fixed now.
Although, we can't much fix the warp location, we had some difficulties with the height support as we somehow abused it in some maps, and it messed up everything when we switched to a full generated warp system (aka wushin's MR).
No prob :alt-3:
Now i understand why warp are there ! :alt-6:

Re: Map Bug 001-2-6

Posted: 28 Nov 2016, 03:45
by Reid
A fix for your reports is currently being tested in the test server. If you have the time you can check if everything is fine. :)

It should fix these following problems:
https://forums.themanaworld.org/viewtop ... 43&t=19882
https://forums.themanaworld.org/viewtop ... 43&t=19883
https://forums.themanaworld.org/viewtop ... 43&t=19884
https://forums.themanaworld.org/viewtop ... 43&t=19885

Thanks for your reports!

Re: Map Bug 001-2-6

Posted: 28 Nov 2016, 18:07
by Saulc
Reid wrote:A fix for your reports is currently being tested in the test server. If you have the time you can check if everything is fine. :)

It should fix these following problems:
https://forums.themanaworld.org/viewtop ... 43&t=19882
https://forums.themanaworld.org/viewtop ... 43&t=19883
https://forums.themanaworld.org/viewtop ... 43&t=19884
https://forums.themanaworld.org/viewtop ... 43&t=19885

Thanks for your reports!
No prob its my job XD
I will check it out tonight :D

MAP BUG 000-1

Posted: 03 Dec 2016, 15:04
by Saulc
Did TMW magic allow flying mast :alt-9:
Flying mast.PNG
Flying mast.PNG (375.8 KiB) Viewed 7461 times

MAP BUG 000-0

Posted: 03 Dec 2016, 15:07
by Saulc
Wrong typo here ! its Sailors Npc
wrong tipo.PNG
wrong tipo.PNG (426.47 KiB) Viewed 7682 times
:alt-6:

Re: MAP BUG 000-0

Posted: 03 Dec 2016, 15:09
by Saulc
I found same wrong typo here
wrong tipo 2.PNG
wrong tipo 2.PNG (139.57 KiB) Viewed 7681 times

Re: MAP BUG 000-0

Posted: 03 Dec 2016, 15:50
by Reid
Nah, it's ok, it just means we didn't rebuild our translations. #0 and #1 should be ok on the test server. But if they are present on the live server it will mean that there is a problem.

Re: MAP BUG 000-0

Posted: 03 Dec 2016, 16:02
by Saulc
Reid wrote:we didn't rebuild our translations. .
Here its not a translation. its english version. The original no ?

Re: MAP BUG 000-0

Posted: 03 Dec 2016, 16:08
by Reid
MAF-Saulc wrote:
Reid wrote:we didn't rebuild our translations. .
Here its not a translation. its english version. The original no ?
Yes and these signs are only on the english version.
http://wiki.evolonline.org/translation