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Re: The Mana World is offline [FIXED]

Posted: 08 Jan 2019, 21:52
by t3st3r
Platyna wrote:
01 Jan 2019, 07:18
You are silly. I always dealt with security and system issues promptly
I remember how it worked when someone stressed your apache, by something like infamous slow-reading DoS, so apache proven to be what it really is: slowpoke jerk & resource hog. Btw your HW server is a powerhouse compared to VMs and so on. Kinda shame it got down that easy. So new users were denied gamedata downloads. It persisted for days IIRC. Somehow, current TMW devs are at least able to set up nginx, it way harder to knock down this way. Even on VMs. There're also other measures. Sometimes they backfire, but overall I got to think their configuration is more sturdy, despite of lacking tremendous resources of dedicated HW server.
and what is the point of me hacking the server with 5 people online if I could hack and destroy it (as I knew all the bugs and weaknesses) it when there were 50?
Looking on how ppl managing vs some dumbass pest in another thread, despite odds, I would take this statement with a grain of salt. Yet it is known doing damage is easier than creating something and keeping it going. What would it prove? That you care about own weird ego more than about project? Hardly big achievement.
The difference between me and Stealing Committee is that I am not an abuser and I always was working for a common good.
Seems "Committee" had different idea on the topic. I wouldn't count on project future without dev/admin/GM team. If you think you can do it better - where is the proof? You also had database, and even registered domain name but ... it failed for rather funny reasons, like failing negotiations to include to online list. So much of management. Sorry, your manipulations are primitive, only dumb people would buy it. Also, slavery got prohibited ages ago - so attempts to view ppl around as your "assets" or "property" wouldn't work.

And most hilarious thing... look, now ppl trust MICROSOFT to run their server as VM more than they trust you, Linux admin with dedicated server. Maybe because even MS if far less about treating everyone as their "asset".

Either way, past it past. I'm curious: what you're trying to achieve by blaming TMWC all the time?

Re: The official server flamewar topic

Posted: 09 Jan 2019, 02:42
by SudoPlatypus

Re: The Mana World is offline [FIXED]

Posted: 09 Jan 2019, 17:41
by TheManaWorld
t3st3r wrote:
08 Jan 2019, 21:52
Platyna wrote:
01 Jan 2019, 07:18
You are silly. I always dealt with security and system issues promptly
I remember how it worked when someone stressed your apache, by something like infamous slow-reading DoS, so apache proven to be what it really is: slowpoke jerk & resource hog. Btw your HW server is a powerhouse compared to VMs and so on. Kinda shame it got down that easy. So new users were denied gamedata downloads. It persisted for days IIRC. Somehow, current TMW devs are at least able to set up nginx, it way harder to knock down this way. Even on VMs. There're also other measures. Sometimes they backfire, but overall I got to think their configuration is more sturdy, despite of lacking tremendous resources of dedicated HW server.
and what is the point of me hacking the server with 5 people online if I could hack and destroy it (as I knew all the bugs and weaknesses) it when there were 50?
Looking on how ppl managing vs some dumbass pest in another thread, despite odds, I would take this statement with a grain of salt. Yet it is known doing damage is easier than creating something and keeping it going. What would it prove? That you care about own weird ego more than about project? Hardly big achievement.
The difference between me and Stealing Committee is that I am not an abuser and I always was working for a common good.
Seems "Committee" had different idea on the topic. I wouldn't count on project future without dev/admin/GM team. If you think you can do it better - where is the proof? You also had database, and even registered domain name but ... it failed for rather funny reasons, like failing negotiations to include to online list. So much of management. Sorry, your manipulations are primitive, only dumb people would buy it. Also, slavery got prohibited ages ago - so attempts to view ppl around as your "assets" or "property" wouldn't work.

And most hilarious thing... look, now ppl trust MICROSOFT to run their server as VM more than they trust you, Linux admin with dedicated server. Maybe because even MS if far less about treating everyone as their "asset".

Either way, past it past. I'm curious: what you're trying to achieve by blaming TMWC all the time?
Well Microsoft earned it, they also own the company we use to host the source code of the game and so many libraries used by the game itself.