ManaPlus - Former Official TMW Client v1.6.4.23

Development discussions for TMW's official client, alternative clients and client adaptations.


User avatar
Booth
Knight
Knight
Posts: 872
Joined: 23 Jul 2008, 13:56
Location: Your mom's bed.

Re: TMW Client Patch

Post by Booth »

ah, okay. Oh well, i don't need it.
"Kinky is using a feather. Perverted is using the whole chicken."
"I believe that sex is a beautiful thing between two people. Between five, it's fantastic."
User avatar
Booth
Knight
Knight
Posts: 872
Joined: 23 Jul 2008, 13:56
Location: Your mom's bed.

Re: TMW Client Patch

Post by Booth »

This patch sucks, no more drop parties >_>
"Kinky is using a feather. Perverted is using the whole chicken."
"I believe that sex is a beautiful thing between two people. Between five, it's fantastic."
User avatar
Jurgi
Novice
Novice
Posts: 64
Joined: 11 Sep 2009, 16:02
Location: Poland
Contact:

Re: TMW Client Patch

Post by Jurgi »

I've noticed one small bug (?).
"X" key targets and attacks immediatelly, but when I attack weak monster (that can be killed with one hit) it often targets automatically next monster. usually not the one, I want to attack next or one too far away. I need to press l-shift to stop attack. It is just a bit too sensitive and it's anough to keep key pressed a fraction of second to catch next monster.
★ Variety Jeer, my weblog ★ Jurgi recommends Opera 10 ★
mightydefiant
Peon
Peon
Posts: 36
Joined: 27 Aug 2009, 02:00

Re: TMW Client Patch

Post by mightydefiant »

Booth wrote:This patch sucks, no more drop parties >_>
Care to elaborate?
User avatar
Booth
Knight
Knight
Posts: 872
Joined: 23 Jul 2008, 13:56
Location: Your mom's bed.

Re: TMW Client Patch

Post by Booth »

the patch allows you to pick up everything in a certain radius within a second.
"Kinky is using a feather. Perverted is using the whole chicken."
"I believe that sex is a beautiful thing between two people. Between five, it's fantastic."
mightydefiant
Peon
Peon
Posts: 36
Joined: 27 Aug 2009, 02:00

Re: TMW Client Patch

Post by mightydefiant »

I can see how that can be a problem.
Manue
Peon
Peon
Posts: 11
Joined: 19 Dec 2007, 05:14

Re: TMW Client Patch

Post by Manue »

Is it possible to see the sourcecode for it?
User avatar
Jaxad0127
Manasource
Manasource
Posts: 4209
Joined: 01 Nov 2007, 17:35
Location: Internet

Re: TMW Client Patch

Post by Jaxad0127 »

This is a patch, so what you download is the source code (in patch form).
Image
User avatar
Bertram
Manasource
Manasource
Posts: 1026
Joined: 07 Sep 2004, 14:55
Location: France

Re: TMW Client Patch

Post by Bertram »

There are interesting things, really!

here are the features we should maybe add officially:
- Setting to hide or show portals highlighting.
- Fix: Joystick pick up now work like pick up from keyboard.
- Anti rain, a feature I would upgrade into: disable spell animations.
- /move X Y command for move to location.
- Who is online (ported from qoal patch).
- Kill stats (ported from qoal patch).
- Experience per 1,5,15 minutes in kill stats
- Insert unicode chars in chat (ported from qoal patch). <-- See if it ok as it is.
- Player position in debug window.
- Id in item popups.
- Added Flee bonus and target time.
- Allow player to speak after death (ported from qoal patch). <- It's a game ^^
- Allow attack from sitting (quick stand).
- Allow player to move to home position.
- Show player gender. (Maybe add a sign next to name?)

Not in the patch but inspired by:
- Add the weapon and projectile in the outfits window and add a switch between outfits if it's not done already.

What is the game use of this? Resurrection?
Fix: Allow select dead player by mouse, if enabled selecting dead players.

You should really think about committing patches for git inclusion, 4144!

Regards,
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Re: TMW Client Patch

Post by Crush »

Setting to hide or show portals highlighting.
I would prefer to do this with particle effects.
Fix: Joystick pick up now work like pick up from keyboard.
Joystick and gamepad support needs love.
Anti rain, a feature I would upgrade into: disable spell animations.
...or just a general particle effect on/off switch in video setup.
/move X Y command for move to location.
This does not sound particularly useful to me, but I see no reason not to add it.
Who is online (ported from qoal patch).
When we use this we should do it properly by querying the server with a net message and not with a dirty workaround like downloading the online list with curl from the web.
Kill stats (ported from qoal patch).
Experience per 1,5,15 minutes in kill stats
I am not a fan of this killstat window. When we implement it it should be hidden.
Insert unicode chars in chat (ported from qoal patch). <-- See if it ok as it is.
Huh? I have no problem with writing unicode chars in the chat. Is this a linux only problem?
Player position in debug window.
Useful.
Id in item popups.
This is a technical information the player should not be confronted with, in my opinion.
Added Flee bonus and target time.
Good idea, but this information should be presented to the player in an easier to understand way.
Allow player to speak after death (ported from qoal patch). <- It's a game ^^
When the server allows it the client should allow it too. When we don't want dead players to talk we must interdict this server-sided.
Allow attack from sitting (quick stand).
See above
Allow player to move to home position.
What's that?
Show player gender. (Maybe add a sign next to name?)
Unnecessary, in my opinion.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Ceros
Warrior
Warrior
Posts: 262
Joined: 17 Aug 2009, 16:03

Re: TMW Client Patch

Post by Ceros »

4144 I'd like to see you add some sort of MP3 player to your patch. I think that'd be neat.
Crush wrote: /move X Y command for move to location.
This does not sound particularly useful to me, but I see no reason not to add it.
Easier navigation of bots.
Image
User avatar
Jaxad0127
Manasource
Manasource
Posts: 4209
Joined: 01 Nov 2007, 17:35
Location: Internet

Re: TMW Client Patch

Post by Jaxad0127 »

Ceros wrote:4144 I'd like to see you add some sort of MP3 player to your patch. I think that'd be neat.
Crush wrote: /move X Y command for move to location.
This does not sound particularly useful to me, but I see no reason not to add it.
Easier navigation of bots.
Bots don't usually macro on top of the client.
Image
4144
Knight
Knight
Posts: 965
Joined: 03 Aug 2009, 11:57

Re: TMW Client Patch

Post by 4144 »

Crush wrote:Allow player to move to home position.
What's that?
Allow move to location selected as home (in current version this locations hardcoded).
For example go to bench. In next version it will be highlighted by color and players can set one home location per map.

All auto moves work only in short distance, because client send only one move command for move, and server not allow moves in large distances.
4144
Knight
Knight
Posts: 965
Joined: 03 Aug 2009, 11:57

Re: TMW Client Patch

Post by 4144 »

Crush wrote: Insert unicode chars in chat (ported from qoal patch). <-- See if it ok as it is.
Huh? I have no problem with writing unicode chars in the chat. Is this a linux only problem?
It's unicode shortcuts in chat window. Keys F2-F12 allow enter different unicode symbols.
4144
Knight
Knight
Posts: 965
Joined: 03 Aug 2009, 11:57

Re: TMW Client Patch

Post by 4144 »

Bertram wrote: What is the game use of this? Resurrection?
Fix: Allow select dead player by mouse, if enabled selecting dead players.
Some times mage can get expirience if heal dead player.
Bertram wrote: You should really think about committing patches for git inclusion, 4144!

Regards,
One patch for outfits already comitted. Second for talk after death wait approval.
If need port some features to git, say about it.

PS:In IRC my nick {41444d494e}
Locked