Page 1 of 1

starting developing

Posted: 23 Aug 2018, 19:23
by tomminator
Hello,

i decided to try to help out. so first i'm trying to build everything and start running a local server.

I'm following instructions found at https://wiki.themanaworld.org/index.php ... to_Develop
however i'm stuck at
  • Build and set-up local server
command

Code: Select all

make new
gives error MySQL not found or incompatible

but i'm pretty sure i installed all needed mysql packages
so i tried configuring and building hercules manually by executing ./configure and make in folder evol-all/server-code.
Now it builds without any problems.
however if i try starting hercules it fails with plugin evol not found?

I hope someone can point me to the right directions

Re: starting developing

Posted: 23 Aug 2018, 20:02
by 4144
in hercules directory you can see build.sh. use it
inside you can see configure and other commands

Re: starting developing

Posted: 24 Aug 2018, 01:00
by Saulc
Appreciate see people still want to help Mana project!
keep it up !

Saulc

Re: starting developing

Posted: 03 Sep 2018, 18:08
by tomminator
so i was finally able to build and run my own server. last weekend i tried playing around with tiled and edit some maps. Also i think i can do some basic scripting. But whats next? can someone point to some easy tasks for beginners?

Re: starting developing

Posted: 03 Sep 2018, 20:14
by Micksha
Hey Tommi,

great, that sounds very promising!! Happy to read about that. I need to check the current status by now, but will contact you soon for some works to be done. Also, are you checking the gitlab? Here some tasks can be found too: https://gitlab.com/groups/evol/-/issues.

Thanks in advance :wink:

Re: starting developing

Posted: 04 Sep 2018, 17:32
by tomminator
I should be able to add most npc's mentioned in https://gitlab.com/evol/evol-all/issues/5 however I cant provide the new graphics needed for the npc's. But I will try to add some npc's and for now I will use some generic sprite for them. If that works out we will see what comes next.

edit:

i'll try adding Melinda first

Re: starting developing

Posted: 04 Sep 2018, 17:53
by tomminator
is it ok if i keep the original dialogs? or doesnt it fit the lore?

Re: starting developing

Posted: 06 Sep 2018, 12:37
by WildX
Graphics can come later and we can use a placeholder until then, for the dialogues I would prefer to keep them close to the original but obviously there need to be some lore adjustments and straight up improvements. I expect the edits to be small so I think the best way to go about it is to just use the original dialogues at first and when everything is in place we can edit the details (like names of cities mentioned or items used).

I also suggest to make a GitLab account so we can discuss the process there. Feel free to comment on issues like Melinda's and after that if you're looking for something else to do you'll find it all laid out there. :D

Re: starting developing

Posted: 23 Sep 2018, 19:09
by tomminator
It looks like I dont have much free time to spend on this, so progress is slooow. But better slow progress than no progress isn't it?
Image
now lets make her actually do something

Re: starting developing

Posted: 16 Oct 2018, 18:44
by tomminator
i'm trying to enhance my script a bit, and i'm currently looking at the already existing scripts for how to proceed.
but i'm not sure whats the difference between following commands and when to use what.

mesn, mesq, mesc, speech

i think mesc is for colored text, and speech is used when your npc dialog needs multiple lines

can someone enlighten me a bit?

edit: i believe mesn is used to put the npc name in the dialog?
and mesq is just displaying regular speech

Re: starting developing

Posted: 16 Oct 2018, 22:37
by 4144
tomminator wrote: 16 Oct 2018, 18:44 i'm trying to enhance my script a bit, and i'm currently looking at the already existing scripts for how to proceed.
but i'm not sure whats the difference between following commands and when to use what.

mesn, mesq, mesc, speech

i think mesc is for colored text, and speech is used when your npc dialog needs multiple lines

can someone enlighten me a bit?

edit: i believe mesn is used to put the npc name in the dialog?
and mesq is just displaying regular speech
mesq show quotes over message
mesn yes this for npc names

most of this functions you can see defined in code in npc/functions dir

Re: starting developing

Posted: 17 Nov 2018, 12:32
by TheManaWorld
Can someone make a small docker container using https://www.docker.com/ to make development easier for new devs ?

Re: starting developing

Posted: 19 Nov 2018, 18:03
by tomminator
TheManaWorld wrote: 17 Nov 2018, 12:32 Can someone make a small docker container using https://www.docker.com/ to make development easier for new devs ?
It looks like Gumi liked your proposal, he created a ticket for it

Re: starting developing

Posted: 19 Nov 2018, 20:15
by TheManaWorld
tomminator wrote: 19 Nov 2018, 18:03
TheManaWorld wrote: 17 Nov 2018, 12:32 Can someone make a small docker container using https://www.docker.com/ to make development easier for new devs ?
It looks like Gumi liked your proposal, he created a ticket for it
Thats awesome!