Cemetry Map
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Re: Cemetry Map
Okay, so I finally started working on this sometime this morning as a break between putting other stuff together for work later today. I'm going to try to make as much as I can so it can be picked through properly. I almost have zombie and wandering soul sprites finished (though the wandering souls are more or less semi transparent balls of blue fire that would probally look a lot better as particles, but I'll post this stuff in the next week or so.) Where there's zombies, surely necromancers and liches couldn't be to far off.
"Fother" Jarrett
Evil Pixel Artist
fotherland.com
Re: Cemetry Map
What about using the GPL undead creatures from Battle of Wesnoth?
In fact there are a lot of sprites and animations that could be used from Wesnoth, it's all GPL
http://www.wesnoth.org/units/trunk/C/mainline.html
In fact there are a lot of sprites and animations that could be used from Wesnoth, it's all GPL
http://www.wesnoth.org/units/trunk/C/mainline.html
Re: Cemetry Map
The developers prefer using original art.
Another problem is that they would have to be resized since they are to small compared to the playersprite, which would mess up the pixels.
Plus, wesnoth characters don't have walking animations, only attack animations.
Another problem is that they would have to be resized since they are to small compared to the playersprite, which would mess up the pixels.
Plus, wesnoth characters don't have walking animations, only attack animations.
In game characters: "5t3v3" and "L "
Re: Cemetry Map
Not all of the Wesnoth characters have it, but some of them do have walking animation (I'm not sure but I believe skeletons have). Also, if a walking animation is created for a Wesnoth monster in tmw, it might be contributed back to Wesnoth and it could be a double win.5t3v3 wrote:The developers prefer using original art.
Another problem is that they would have to be resized since they are to small compared to the playersprite, which would mess up the pixels.
Plus, wesnoth characters don't have walking animations, only attack animations.
The sprites can be resized, filtered, recolored or tweaked. I was just commenting about using some of them as a base, in the same spirit of Twilight's suggestion (in fact, Secret of Mana sprites are even smaller than this ones). It was just a suggestion. In fact, the main burden in my opinion is that in Wesnoth the characters are never heading north. For this, sprites for the character would have to be created from scratch... maybe some sprites would have as much work as redoing everything from scratch.. but it might still be nice using some of them for inspiration or base, Wesnoth sprites are really nice.
Maybe for tiles, Wesnoth artwork could be more useful. There are tiles in Wesnoth that could fit the cemetery theme nicely.
Re: Cemetry Map
Wesnoths tiles are 1. hexogonal and 2. have a scale which is a whole magnitude larger.
As much as I like Wesnoth for being one of the few ambitioned, true free software games besides us (free software and free content) I unfortunately don't see a large room for cooperation in content development.
As much as I like Wesnoth for being one of the few ambitioned, true free software games besides us (free software and free content) I unfortunately don't see a large room for cooperation in content development.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Cemetry Map
What we have so far which could be used for it:
Monsters:
Zombie: http://forums.themanaworld.org/viewtopic.php?f=8&t=5717
(Spiders, poison/fire skulls would also fit IMO)
Tileset:
Church: http://forums.themanaworld.org/viewtopi ... &start=210
Dead tree: http://forums.themanaworld.org/viewtopi ... ree#p45622
(I think the tileset can be based on the woodland tileset by adding some new stuff)
Environmental Effect:
Fog: http://wiki.themanaworld.org/index.php/ ... olling.png
What we need(Suggestions):
Tileset:
cemetery fence
cemetery gate
gravestones
Crypt/Mausoleum
Monsters:
Zombie: http://forums.themanaworld.org/viewtopic.php?f=8&t=5717
(Spiders, poison/fire skulls would also fit IMO)
Tileset:
Church: http://forums.themanaworld.org/viewtopi ... &start=210
Dead tree: http://forums.themanaworld.org/viewtopi ... ree#p45622
(I think the tileset can be based on the woodland tileset by adding some new stuff)
Environmental Effect:
Fog: http://wiki.themanaworld.org/index.php/ ... olling.png
What we need(Suggestions):
Tileset:
cemetery fence
cemetery gate
gravestones
Crypt/Mausoleum
Re: Cemetry Map
I know it doesn't make too much sense to work on undead if there's not an environment for them yet... but I've also been working on a lich...
- Attachments
-
- monster-lich.gif (8.95 KiB) Viewed 5245 times
"Fother" Jarrett
Evil Pixel Artist
fotherland.com
Re: Cemetery Map
Going on the suggestion posted by Luneenia, from 2 1/2 years ago that the graveyard use above ground graves, like New Orleans, here's what I'm playing around with so far:
I've been trying to touch this more, but have been to sick to think straight over the last week. I still have to create tombs that can be tiled wider or taller to function as mausoleum burial vaults.
I've been trying to touch this more, but have been to sick to think straight over the last week. I still have to create tombs that can be tiled wider or taller to function as mausoleum burial vaults.
"Fother" Jarrett
Evil Pixel Artist
fotherland.com
Re: Cemetry Map
Sorry, but these tiles do not fit the style of the rest of the game at all. Try to go for a less photo-realistic texture.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Cemetry Map
Oh CemetEry thread, I haven't forgotten about you
Gotta finish that skeleton sometime though
Last edited by Fother on 04 May 2009, 13:38, edited 1 time in total.
"Fother" Jarrett
Evil Pixel Artist
fotherland.com
- Jumpy
- Knight
- Posts: 611
- Joined: 25 Jan 2009, 23:31
- Location: Somewhere on Earth between an Ocean and a Blue Sea
Re: Cemetry Map
Hi,
What will be the goal of this monster ?
very nice art work really !
Regards
What will be the goal of this monster ?
very nice art work really !
Regards
DBMP - BMS - HFDI
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P
lvl 99 89 56 51 47 42 7
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P
lvl 99 89 56 51 47 42 7
Re: Cemetry Map
The wondering soul was a quick test I did when I was trying to come up with some quick ideas on ghosts (this one using Modanung's male sprite modded into a simple ghost using the basic shape Len suggested.) Interestingly enough, this wound up in my sprite graveyard [the land of unfinished stuff on my notebook]. I had planned to use this variation on the Wondering Soul (in this case the Perished Miner) for a quest in the mines.Jumpy wrote:Hi,
What will be the goal of this monster ?
very nice art work really !
Regards
"Fother" Jarrett
Evil Pixel Artist
fotherland.com
- Jumpy
- Knight
- Posts: 611
- Joined: 25 Jan 2009, 23:31
- Location: Somewhere on Earth between an Ocean and a Blue Sea
Re: Cemetry Map
Great ideas thanks for sharing
willing to see more
Regards
willing to see more
Regards
DBMP - BMS - HFDI
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P
lvl 99 89 56 51 47 42 7
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P
lvl 99 89 56 51 47 42 7
Re: Cemetry Map
where the ghost is floating, he kind of looks like he is hanging on to the edge of a deep hole trying to get out