Cr1 [REQ] - Needed for Mapping [Possible spoilers warning]

Content and general development discussion, including quest scripts and server code. TMW Classic is a project comprising the Legacy tmwAthena server & the designated improved engine server based on evolHercules.


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meway
TMW Classic
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Joined: 04 Jan 2009, 05:02
Location: Detroit MI

Cr1 [REQ] - Needed for Mapping [Possible spoilers warning]

Post by meway »

Pavement- This needs to be marked finished by IvanMorve. The letters deem parts of it unusable. Could use grass transition.
Village- This is usable. It needs doors and windows. A fountain would be nice.
Ground- Only the tall grass is nearly acceptable.
Rocks- This is incomplete but it is acceptable as a man made path.
Barn- This is acceptable but lacks the ability to make the structure taller or wider.
CostalHouse- This makes up for the barns lack to make the structure taller or wider layering becomes confusing but it is still a usable and probably my favorite structure.
Lighthouse not added yet?
Outdoors- Maybe we should rename this to something more appropriate? as well as
Outdoor-addon

I will keep myself updated by using this link.
http://gitorious.org/+tmw-admins/tmw/cl ... hics/tiles

Edit: changed Tmx URL
You will need http://meway.webs.com/diagonal.png, http://www.axltrozz.com/tmw/images/rocks-tileset001.png, and http://meway.webs.com/water.png to view the tmx correctly.


I will keep you updated on the map I'm working on for testing purposes with this link
http://meway.webs.com/Academy.tmx

I made notes on my tile layers I hope this does not bother anyone.
Last edited by meway on 13 Dec 2010, 23:59, edited 1 time in total.
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meway
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Re: Cr1 [REQ] - Needed for Mapping [Possible spoilers warnin

Post by meway »

Bump
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Bertram
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Re: Cr1 [REQ] - Needed for Mapping [Possible spoilers warnin

Post by Bertram »

Hi Meway,

To answer officially,

I've tried the new academy. IMHO it's already a big improvement over the previous map.
I really like the academy's border shape, for instance. Bonus for the surrounding island border.

What's left:
- The rocks and the water needs to get into the nature folder and not the academy one, IMHO.
(You can easily edit the tmx file afterward with a proper text editor.)

- More and more tilesets are lacking an author tag. Can someone update it?

- The diagonal seem not to be used anywhere in the map, plus I'd see them more merged
within the outdoor-addons tileset, IMHO again.

After those little things are fixed, I'll seriously consider including them and potentially fix the currently registered player coordinates (in case of being blocked.)

Thanks a LOT for the work on it.

Best regards.
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meway
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Posts: 1737
Joined: 04 Jan 2009, 05:02
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Re: Cr1 [REQ] - Needed for Mapping [Possible spoilers warnin

Post by meway »

Moved water to nature folder, replaced collision tiles that were needed, worked on south part of map.
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meway
TMW Classic
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Posts: 1737
Joined: 04 Jan 2009, 05:02
Location: Detroit MI

Re: Cr1 [REQ] - Needed for Mapping [Possible spoilers warnin

Post by meway »

All updates for the map will be found in this new link located in this topic. http://forums.themanaworld.org/viewtopi ... 24&t=11895
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