[WIP] AxlTrozz new playerset
Re: [WIP] AxlTrozz new playerset
But these proportions in a 64x64 sprite want to be exaggerated (of course), like the eyes. Maybe more short and stocky for neoteny.
For an MMO, pseudo realism, only exaggerating where practical might interest those who don't want to be represented in a cartoony way.
Re: [WIP] AxlTrozz new playerset
hands on...
>> >>
EDIT : added female version
>> >>
EDIT : added female version
Re: [WIP] AxlTrozz new playerset
ok, this is the final idle pose for the outline, may be change a bit, but is a solid start point for the animation.
the hands looks overlapped with body but they are in a different layer.
First animation: walking
the hands looks overlapped with body but they are in a different layer.
First animation: walking
Re: [WIP] AxlTrozz new playerset
After a revision and considering the idle position as a relaxed position we decide to change the arms a bit
>> >>
Edit: fixed minor issue with arm and shoulder width.
Edit2: turning body to the front and balancing
>> >>
Edit: fixed minor issue with arm and shoulder width.
Edit2: turning body to the front and balancing
Re: [WIP] AxlTrozz new playerset
I'm full ok with the last prototype.
What about the others?
Best regards.
What about the others?
Best regards.
Re: [WIP] AxlTrozz new playerset
I can't tell before seeing a sprited version and not just the outline.Bertram wrote:I'm full ok with the last prototype.
What about the others?
Although it's not like I demand to have a say on the graphic design of TMW at the moment.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: [WIP] AxlTrozz new playerset
Hi,
Bump!
News from our playerset development leader?
Best regards
Bump!
News from our playerset development leader?
Best regards