Systems to develop.

Content and general development discussion, including quest scripts and server code. TMW Classic is a project comprising the Legacy tmwAthena server & the designated improved engine server based on evolHercules.


Forum rules

This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.

Its current use is for the continued development of the server and game it has always served: TMW Classic.

Post Reply
User avatar
criptos
Novice
Novice
Posts: 75
Joined: 20 Sep 2005, 16:00
Contact:

Systems to develop.

Post by criptos »

Working at defining World Server requirements, So far I have annotated this systems.
Systems are suggested as order To Be Developed

Few of them are already conceptually designed at the wiki. I'm not intending to develop the systems where, just states them..

Map System
Skill System.
Figthing System.
NPC AI System.
Magic System.
Dead Penalty System.
Economic System.
Quest System.
Land System.
Politic System.

Missing? Add?
May the Source be With You
User avatar
AoH
Peon
Peon
Posts: 25
Joined: 18 Oct 2005, 04:53

Post by AoH »

Integrate a map system for mapping with the client :)
User avatar
criptos
Novice
Novice
Posts: 75
Joined: 20 Sep 2005, 16:00
Contact:

Post by criptos »

AoH wrote:Integrate a map system for mapping with the client :)


I don´t understand you :)

Can you elaborate?
May the Source be With You
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Post by Crush »

AoH wrote:Integrate a map system for mapping with the client :)
we are talking about SERVER development, here.
User avatar
criptos
Novice
Novice
Posts: 75
Joined: 20 Sep 2005, 16:00
Contact:

Post by criptos »

Material system.
Guilds system.

what else?
May the Source be With You
User avatar
AoH
Peon
Peon
Posts: 25
Joined: 18 Oct 2005, 04:53

Post by AoH »

Erf sorry :?

Blacksmithing
Shared exp
Movable NPC
User avatar
Bjørn
Manasource
Manasource
Posts: 1438
Joined: 09 Dec 2004, 18:50
Location: North Rhine-Westphalia, Germany
Contact:

Post by Bjørn »

Crush wrote:
AoH wrote:Integrate a map system for mapping with the client :)
we are talking about SERVER development, here.
I'm pretty sure he was too. His idea is something I'd like to have on the long run too, basically allowing an authorized user to make edits to maps using the client. A system would be required here that makes the changes persistent on the server and replicates it to other clients.

AoH, I think you should get rid of that annoying signature animation.
Burger
Peon
Peon
Posts: 10
Joined: 18 Oct 2005, 14:41
Location: Sweden

Post by Burger »

Bjørn wrote: I'm pretty sure he was too. His idea is something I'd like to have on the long run too, basically allowing an authorized user to make edits to maps using the client. A system would be required here that makes the changes persistent on the server and replicates it to other clients.
That would be nice for GMs in the game... change the map while running the game and updating the server and all the clients currently running. But can it be done in real time without relogging all the clients?
User avatar
criptos
Novice
Novice
Posts: 75
Joined: 20 Sep 2005, 16:00
Contact:

Post by criptos »

Yes it can be done, if changes to the map, means placing new npcs :)
May the Source be With You
User avatar
AoH
Peon
Peon
Posts: 25
Joined: 18 Oct 2005, 04:53

Post by AoH »

MirageSource using a in game mapping system :)

http://www.miragesource.com

Bjørn >> Ok sorry '^^
Post Reply