Systems to develop.
Forum rules
This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
Its current use is for the continued development of the server and game it has always served: TMW Classic.
Systems to develop.
Working at defining World Server requirements, So far I have annotated this systems.
Systems are suggested as order To Be Developed
Few of them are already conceptually designed at the wiki. I'm not intending to develop the systems where, just states them..
Map System
Skill System.
Figthing System.
NPC AI System.
Magic System.
Dead Penalty System.
Economic System.
Quest System.
Land System.
Politic System.
Missing? Add?
Systems are suggested as order To Be Developed
Few of them are already conceptually designed at the wiki. I'm not intending to develop the systems where, just states them..
Map System
Skill System.
Figthing System.
NPC AI System.
Magic System.
Dead Penalty System.
Economic System.
Quest System.
Land System.
Politic System.
Missing? Add?
May the Source be With You
- Bjørn
- Manasource
- Posts: 1438
- Joined: 09 Dec 2004, 18:50
- Location: North Rhine-Westphalia, Germany
- Contact:
I'm pretty sure he was too. His idea is something I'd like to have on the long run too, basically allowing an authorized user to make edits to maps using the client. A system would be required here that makes the changes persistent on the server and replicates it to other clients.Crush wrote:we are talking about SERVER development, here.AoH wrote:Integrate a map system for mapping with the client :)
AoH, I think you should get rid of that annoying signature animation.
That would be nice for GMs in the game... change the map while running the game and updating the server and all the clients currently running. But can it be done in real time without relogging all the clients?Bjørn wrote: I'm pretty sure he was too. His idea is something I'd like to have on the long run too, basically allowing an authorized user to make edits to maps using the client. A system would be required here that makes the changes persistent on the server and replicates it to other clients.
MirageSource using a in game mapping system
http://www.miragesource.com
Bjørn >> Ok sorry '^^
http://www.miragesource.com
Bjørn >> Ok sorry '^^