[REQ] Thermin Art
Re: [REQ] Thermin Art
This is a Norgle
They like to stay alone most of the time. When they are with others they seem a bit cold but they never mean it bad. As much as they like to be left alone sometimes they will join in having a nice party and a few drinks.
....
(just trying to also give it a bit of a story line)
Norgles are busy workers. Used to hard work and rough winters.They like to stay alone most of the time. When they are with others they seem a bit cold but they never mean it bad. As much as they like to be left alone sometimes they will join in having a nice party and a few drinks.
....
(just trying to also give it a bit of a story line)
As long as it's not about my eye...
CAUTION! Do not look into laser with remaining eye.
CAUTION! Do not look into laser with remaining eye.
- salmondine
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Re: [REQ] Thermin Art
Leela, I really like the Norgle. Very original idea. =]
He needs a little "light from top left shading" this will help show perspective better.
He needs a little "light from top left shading" this will help show perspective better.
Re: [REQ] Thermin Art
Leela wrote:This is a NorgleNorgles are busy workers. Used to hard work and rough winters.
They like to stay alone most of the time. When they are with others they seem a bit cold but they never mean it bad. As much as they like to be left alone sometimes they will join in having a nice party and a few drinks.
....
(just trying to also give it a bit of a story line)
It's what I meant by 'I can maybe help you', maybe you can take there some idea :
"Time is an illusion. Lunchtime doubly so."
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Re: [REQ] Thermin Art
@thanks at solmondine i was thinking about it somehow... didn't know what was missing
@ reid, i chose a completely different shape for a reason it is not a human-ish creature so it has a different shape
@ reid, i chose a completely different shape for a reason it is not a human-ish creature so it has a different shape
As long as it's not about my eye...
CAUTION! Do not look into laser with remaining eye.
CAUTION! Do not look into laser with remaining eye.
Re: [REQ] Thermin Art
You didn't understand, I meant that you can take some idea from it. As the color that I used, the form of the ears et cetera.Leela wrote:@ reid, i chose a completely different shape for a reason it is not a human-ish creature so it has a different shape
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- Chicka-Maria
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Re: [REQ] Thermin Art
The ears are a total different shape.
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- salmondine
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Re: [REQ] Thermin Art
Child Barbarian
Mama says they found me after an earthquake...I'm adopted.
I put child next to adult to show scale...
Still needs some work...someone could redo clothes maybe? If they want maybe boots?
even just ideas...what kind of toy would barbarian child have? pet rock?
Mama says they found me after an earthquake...I'm adopted.
I put child next to adult to show scale...
Still needs some work...someone could redo clothes maybe? If they want maybe boots?
even just ideas...what kind of toy would barbarian child have? pet rock?
Re: [REQ] Thermin Art
The style is just too different.salmondine wrote:Child Barbarian
[...]I put child next to adult to show scale...
Also, while the heads of children are large in relation to the body of the child, they are still small in relation to an adults head.
I would suggest to create the child sprite by editing the adult sprite. Shrink down both the body and the head, but shrink the body more than the head.
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Re: [REQ] Thermin Art
Here is a template for child NPCs in comparison to adult female and male NPCs I made back in 2008:
Oh, and by the way: I made this NPC back then as a proof of concept. As far as I can tell it has never been added to the game data, so feel free to use it for the Thermin update.
Oh, and by the way: I made this NPC back then as a proof of concept. As far as I can tell it has never been added to the game data, so feel free to use it for the Thermin update.
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Re: [REQ] Thermin Art
woah, why is that npc not in game?.. The best child npc yet IMO.
Re: [REQ] Thermin Art
i agree ...meway wrote:woah, why is that npc not in game?.. The best child npc yet IMO.
--skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.
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- salmondine
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Re: [REQ] Thermin Art
Not surprising since this started as a baby for a baby new year NPC idea, so yeah the head is a bit big.Crush wrote:The style is just too different.salmondine wrote:Child Barbarian
[...]I put child next to adult to show scale...
Also, while the heads of children are large in relation to the body of the child, they are still small in relation to an adults head.
I would suggest to create the child sprite by editing the adult sprite. Shrink down both the body and the head, but shrink the body more than the head.
so I was thinking more toddler and almost named it that
I walked and talked at 9 months and had a large bulbous head...
You know not hydro-encephalitic or anything but bigger than most.
As to the face...well the last thing I really want to do is copy the player sprite face over and over...I hope this changes as a trend.
but yes it needs LOTS of work...I agree. I didn't make that clear enough, should have included the word "CRAPPY" .
The whole point is to create a variation, without breaking game style.
I'm sure there are other opinions on how static the over-all look should remain... That being said:
The little girl with the teddy bear is adorable...we must have it!
Love it Crush
- salmondine
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Re: [REQ] Thermin Art
added some oxidation to furnace body and showing flame animation progress.
fire animation is 4 frames. a small addition...still 4 frames with gauge
fire animation is 4 frames. a small addition...still 4 frames with gauge
Re: [REQ] Thermin Art
Norgle...if the eyes are made similar to the eyes used by the sprite (not same, but more consistent with art style) I could see a use for a weird race of monsters.
Same with the child...the body type Crush shows for the child can be adapted as with the eyes, but keep the hairstyle that sal did. Consistent art that mimics the player sprite is wanted for humanoid NPCs. Something that is out of character will not be added.
With that said, Chef's barbarians offer both consistency and originality that is above the player sprite in quality and is consistent with the player sprite.
The "caveman" styled barbarian NPC can be used in another way very easily and it will probably also make the cut, but perhaps not in the originally intended way. In other words, I don't like it so much as a barbarian, but I like it very much as a caveman.
Same with the child...the body type Crush shows for the child can be adapted as with the eyes, but keep the hairstyle that sal did. Consistent art that mimics the player sprite is wanted for humanoid NPCs. Something that is out of character will not be added.
With that said, Chef's barbarians offer both consistency and originality that is above the player sprite in quality and is consistent with the player sprite.
The "caveman" styled barbarian NPC can be used in another way very easily and it will probably also make the cut, but perhaps not in the originally intended way. In other words, I don't like it so much as a barbarian, but I like it very much as a caveman.
Current character is "Abolish".
Re: [REQ] Thermin Art
When you want it to look more real and lifelike you should also add some subtile scratches, dents and dirty spots. Currently it still looks very new, despite the oxidation.salmondine wrote:added some oxidation to furnace body
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Please do not send me any inquiries regarding player accounts on TMW.
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