[wip] 3D objects and playersprite render
[wip] 3D objects and playersprite render
The purpose of this is for easy animation implementation I originally got this idea from kage, jaxad0127 and freeyorp. I than put the 3D file to use after speaking with Axltrozz. Anyone is free to use these files. The final output image is gpl. -Meway
The program used was Blender 3D Beta version 2.55
The file format is .Blend
Download: http://meway.webs.com/full%20figure.blend
Edit: fixed some grammar.
The program used was Blender 3D Beta version 2.55
The file format is .Blend
Download: http://meway.webs.com/full%20figure.blend
Edit: fixed some grammar.
- Attachments
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- Screenshot.png (106.92 KiB) Viewed 3685 times
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- I came up with this with slight modification of the render by reducing the amount of shades and size.
- spritet.png (1.22 KiB) Viewed 3686 times
Last edited by meway on 17 Feb 2011, 15:17, edited 2 times in total.
- salmondine
- Warrior
- Posts: 357
- Joined: 08 Jan 2008, 02:37
- Location: Florence. Oregon
Re: [wip] 3D playersprite render
I'll give that a try, ty Meway
Re: [wip] 3D playersprite render
I messed with the colors a bit and outlining in this image. I find that it looks much better than the original. Fixes are a need to do thing when scaling down in ms paint :p
- Attachments
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- sprite.png (1.2 KiB) Viewed 3650 times
Re: [wip] 3D playersprite render
I am a bit sceptical about this. I don't think that rendered images will fit into our graphic style.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: [wip] 3D playersprite render
hmmmm could be a start to some big things....
it may be eazyer in the long run to make it up of different parts ...)head,legs upper&lower, hands, feet ,and so on..)
-------skipy
it may be eazyer in the long run to make it up of different parts ...)head,legs upper&lower, hands, feet ,and so on..)
-------skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
Re: [wip] 3D playersprite render
it may help as a guide..imo -----skipyCrush wrote:I am a bit sceptical about this. I don't think that rendered images will fit into our graphic style.
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
Re: [wip] 3D playersprite render
Can you be more specific? Cr1 style TMW style? Color issue? shading? perspective? lighting? To many colors?Crush wrote:I am a bit sceptical about this. I don't think that rendered images will fit into our graphic style.
I made the model, rendered an image, shrunk the image, Removed unnecessary shading, dyed the body to color, gave it eyes and saved it. These steps were very easy and now I have a color pallet to work off of and an easy to manipulate model.
Below is the pallet I used. It consist of 10 colors.
I need specifically whats wrong with the final output image so I can adjust it. Let me know if it looks off from the other graphics.
- Attachments
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- color pallet.png (194 Bytes) Viewed 3614 times
Re: [wip] 3D playersprite render
May this explanation help, this effort is not intended to be used as is in TMW, Meway's intention is to have a reference point for animation, but only to generate a shape and overall image not to be used as player set, also to easy the animations because 3d images once they are done they can be manipulated at will.Crush wrote:I am a bit sceptical about this. I don't think that rendered images will fit into our graphic style.
this means if Meway succeed creating a 3d image of the player set he can generate many different poses (and view) that the pixel art team can use to create new movements.
Re: [wip] 3D playersprite render
bingo ....what AxlTrozz said...AxlTrozz wrote:May this explanation help, this effort is not intended to be used as is in TMW, Meway's intention is to have a reference point for animation, but only to generate a shape and overall image not to be used as player set, also to easy the animations because 3d images once they are done they can be manipulated at will.Crush wrote:I am a bit sceptical about this. I don't think that rendered images will fit into our graphic style.
this means if Meway succeed creating a 3d image of the player set he can generate many different poses (and view) that the pixel art team can use to create new movements.
----------skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
Re: [wip] 3D playersprite render
Hi,
As I've nothing against the technique used there, it kinda seems to me that the cgt model itself
has maybe the hips too large, and the shoulders too round.
Here is a basic example from wikipedia that I'm finding more balanced:
http://fr.wikipedia.org/wiki/Fichier:Theil.jpg
Just my opinion thought.
best regards.
As I've nothing against the technique used there, it kinda seems to me that the cgt model itself
has maybe the hips too large, and the shoulders too round.
Here is a basic example from wikipedia that I'm finding more balanced:
http://fr.wikipedia.org/wiki/Fichier:Theil.jpg
Just my opinion thought.
best regards.
Re: [wip] 3D playersprite render
This was something I really wanted to work on once I finished up at university. I just finished today and got on the forum to see that you beat me to the punch. Meway, we gotta work on this one together. Now that I see a modified render with reduced palette and outline I am sure that we could make more than just a template. The only thing I needed to figure out was how to modify a palette in gimp.
Re: [wip] 3D playersprite render
color select tool. Color fill bucket tool. Fill the shaded colors that look virtually the same. This should be easy if you set the opacity up a little. (manually fix outlines) By all means continue working on this please. I think it would be great.
Re: [wip] 3D objects and playersprite render
using iru's tiles to texture an object I came up with interesting results. Have a look.
from this set.
I did not take time to align everything properly because it was a test
from this set.
I did not take time to align everything properly because it was a test
Re: [wip] 3D objects and playersprite render
Interesting stuff there meway. It would be kinda cool to use that to get 45% walls from some textures and the complex modelling of shapes to give a working base would seem to take some of the guess work out of modelling. I might have to go mess around with blender. XD
MerlinX420
Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?
Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?