Woodland Village

Content and general development discussion, including quest scripts and server code. TMW Classic is a project comprising the Legacy tmwAthena server & the designated improved engine server based on evolHercules.


Forum rules

This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.

Its current use is for the continued development of the server and game it has always served: TMW Classic.

User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Post by Rotonen »

Well obviously the more African/Amazonian thing goes to the jungle, but the second one is the better referrence to what I had in mind.

My point of posting both was that I'm looking for something in between them made with anything that's available on your tileset.
This message used to be meaningful.
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Post by Crush »

a draft for a 2nd wall style and some signs:
Image
Matt
Grand Knight
Grand Knight
Posts: 1759
Joined: 07 Aug 2004, 10:47
Location: Germany->Bavaria

Post by Matt »

I really like the house top, but the current wall seems to be bricks.
User avatar
i
TMW Adviser
TMW Adviser
Posts: 1114
Joined: 07 Mar 2005, 17:29
Location: Poland
Contact:

Post by i »

i dont like it. everything is to technic. there is no life in it. everything bases on sraight lines. thats not good.
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Post by Crush »

i wrote:i dont like it. everything is to technic. there is no life in it. everything bases on sraight lines. thats not good.
that's the way people tend to build houses.

btw: nice to see you around here again.
User avatar
Modanung
Grand Knight
Grand Knight
Posts: 1719
Joined: 20 May 2005, 15:51
Location: Groningen, The Netherlands
Contact:

Post by Modanung »

Crush wrote:that's the way people tend to build houses.
These days, yes. But people didn't used saws in the old days, so no plank was straight. Before they started baking bricks no stone used for building was equal.

About those signs, they seem very flat.
Crush, I'd almost say your skill seems to be decreasing. Certainly you've become more stubborn. :(
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Post by Crush »

the look i wanted to give to the forest village doesn't seem to get any positive response. i see that the ideas i had differ too much from what you wanted it to look. so i think it is the best when i forget about it and work on something completely different until i get another inspiration that could suit your tastes a little bit better.
HaLLanHype
Novice
Novice
Posts: 184
Joined: 10 Mar 2005, 00:58

Post by HaLLanHype »

Crush wrote:a draft for a 2nd wall style and some signs:
Image
roof looks too big to me
User avatar
Modanung
Grand Knight
Grand Knight
Posts: 1719
Joined: 20 May 2005, 15:51
Location: Groningen, The Netherlands
Contact:

Post by Modanung »

I think/hope that's just some tiles missing.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
User avatar
Ultim
Novice
Novice
Posts: 230
Joined: 02 Jul 2005, 07:20
Location: USA
Contact:

Post by Ultim »

The front is flat. The oversized roof is not optimal for a house that will be played around in a game.
The signs need more saturation (after all the point of the sign is to be seen).
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Post by Rotonen »

Crush, take the board tile, look at the example (not the jungle one) I posted, switch between viewing each other.. Any effect? :)

http://www1.visitvictoria.com/content/2 ... _u_345.jpg
This message used to be meaningful.
User avatar
degen
Novice
Novice
Posts: 98
Joined: 15 Sep 2005, 10:05
Location: Sweden
Contact:

Post by degen »

Umm hmm i just want to ask one thing...
Is it human civilisation that lives in forest or is it elves?

Because:
Elves = lives in harmony with nature and nature bends it to ease the every day life of elves, either by magic or the "living energy" of tree's that are quiet common to associate elves with, being able to talk to trees or something.

Humans = forms nature to what ever they need with tools. Using materials in tehir surroundings they build after their need.

in other words humans civil. is materialised while elven civil is mystic. So if it is a elven village perhaps having gaint trees (like in the forest in US with giant trees cant remember the name of them but yea yea) that they live inside as if the trees "opens" up for the elves and lets them "build" within the tree trunk.

And if its human civil nice good job ^^ then i like the existing ones :)
it looks very human and a civilisation using what materials exists in its sorroundings very human.
Let em tell da' king
Da the east belongs to Morglum
Da east belongs to da orcs
Da east is green
User avatar
degen
Novice
Novice
Posts: 98
Joined: 15 Sep 2005, 10:05
Location: Sweden
Contact:

Post by degen »

hmm after taking a closer look to the house:

1 The house is drawn with a brick structure which would look awesome if used with bricks and "brick roof":
Look at houses built with wood to get the hang of it. Since the "skelet" of a wood house adn brick house is majorly different (son of a carpenter, been building houses on vacations for my father firm since 7th grade)
And i tell you just by looking at it you can easily start to see what can be used and not used.

2 (gonna try to give some more creative feedback :P) for a house that has horizontal wooden material they are placed overlapping. so that the bottom of the "wooden plank" is over the top of the lower "wooden plank" and there are 2 times when this is not aplied. when you use wooden trunk to build (a cottage so to speak) or if its industriel made wood which has been drilled.
(its called that in swedish but i guess there might be anotehr word, litteraly its you saw it with a pattern so that bottom is U and top is (but upside down) T so that they can be put into each other to prevent water comming into the house)

Well considering the medieval "epoc" that i guess we are using (especialy for woodlands) the cottage house feels the most "right" in my opinion.
And of course if its a human civilisation :)

And for that i would recommend taking a closer look on those because they usualy ahve the (upside down) V roof but the tiles are most often down the "far side" and at the short sides of the house is where you have the "nock" ... aaaah stupid english >_< (will try to draw a pick for you)
Let em tell da' king
Da the east belongs to Morglum
Da east belongs to da orcs
Da east is green
Post Reply