New skills in the game

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zyhael
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Re: New skills in the game

Post by zyhael »

am just wondering if anyone tried not having any weapon and simply used that level 9 brawling skill.. would be a good path to choose or a short sword is way better than whatever brawling can offer?

also, am confused with what speed does... simply add attack speed? coz i read somewhere that what you wore affected the effects it gave...
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Alige
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Re: New skills in the game

Post by Alige »

Speed skill increases your attack and your walking speed. I find it very useful but that is only my opinion.

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Zutan
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Re: New skills in the game

Post by Zutan »

Two things.

1. I will gladly play with brawling at some point. As I understand it many fighters choose a low level of strength so might not see much benefit. Math wise for mallards eye +1 range is gained level 3 for dex 100, level 4 dex 75, level 5 dex 60, level 6 dex 50, level 7 dex 43, level 8 dex 38, level 9 dex 34(if the math described is accurate.)(why is math showing as a spelling mistake? weird) so If playing with it a high level in brawling and strength might be needed to get an accurate picture of what it does do, if my presumption about strength playing a part is the correct stat. I also wonder if there is a monkish element to this skill and that wearing non-metal armours might have an effect.

2. Is there a limit to the amount of skill points one can gain? Can we in theory gain skill level 9 in all of the combat skills? This would require 180 skill points in total.


The extra range from Mallard's eye is great and makes being an archer lots of fun while still making narrow gaps very dangerous.
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Re: New skills in the game

Post by Frost »

Zutan wrote:Two things.

1. I will gladly play with brawling at some point. As I understand it many fighters choose a low level of strength so might not see much benefit. Math wise for mallards eye +1 range is gained level 3 for dex 100, level 4 dex 75, level 5 dex 60, level 6 dex 50, level 7 dex 43, level 8 dex 38, level 9 dex 34(if the math described is accurate.)(why is math showing as a spelling mistake? weird) so If playing with it a high level in brawling and strength might be needed to get an accurate picture of what it does do, if my presumption about strength playing a part is the correct stat. I also wonder if there is a monkish element to this skill and that wearing non-metal armours might have an effect.

2. Is there a limit to the amount of skill points one can gain? Can we in theory gain skill level 9 in all of the combat skills? This would require 180 skill points in total.


The extra range from Mallard's eye is great and makes being an archer lots of fun while still making narrow gaps very dangerous.
Aren't these skills fun? :)

1. Thanks for the analysis of how Mallard's Eye works.
As far as I can tell from testing, the Brawling skill actually has no effect right now. That is, a mid-70's character with 50+ strength has no change in stats (viewed with Manaplus) or apparently effect on gameplay from focusing on Brawling at skill level 9. Tested with different weapons and bare-handed.
Future items might take advantage of the skill, but right now it doesn't seem useful. Of course, if you find otherwise, please tell us about it!

2. You can gain enough skill points to reach level 9 in all skills you've learned, plus 1 more point. That is indeed 181 points total. Note that you cannot gain points towards more skills than your character has actually learned in the game, so that 181 points can be reached only after all 5 special skills have been learned.

P.S. Some mid and high level fighters do have high Strength. My level 84 warrior has 70 Strength to improve his damage. I know some 90+ characters with Strength as high as 100.
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Re: New skills in the game

Post by Zutan »

Wow that is great to know about gaining skills. Yes they are lots of fun the add great flavour to the game.

I will definitely give Brawling a through going over. I think I reset my stats about 2-3 times a week/day at the moment. :p

Is manaplus able to tell you your range?

Regarding not knowing what brawling does Is the code that implements Brawling cryptic or merely undocumented?

I figured there would be some who would want the +200 damage that 100 str gives but with all encouragement in speed that is around I was not confident that the magic 100 str would have been used for the testing. Has it been tried with 100 in each of the other stats? Are the gemmed rings available? Off to search the forums. :) Okay having checked the forums how does one get 100 strength?
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Re: New skills in the game

Post by Frost »

Zutan wrote:Is manaplus able to tell you your range?
Excellent question. I didn't think to look whether Manaplus updates range with the effects of Mallards Eye skill.
Regarding not knowing what brawling does Is the code that implements Brawling cryptic or merely undocumented?
I'm just crap at reading code. :) You can see the source code for all these skills at http://gitorious.org/tmw-eathena/mainli ... c/map/pc.c
I figured there would be some who would want the +200 damage that 100 str gives but with all encouragement in speed that is around I was not confident that the magic 100 str would have been used for the testing. Has it been tried with 100 in each of the other stats? Are the gemmed rings available?
You're right that there's a tradeoff for damage per hit versus rate of attacking. For warriors, higher Strength seems more effective than low Strength with high Agility. One could do the math; I haven't.

People do use 100 in the various stats. 100+ Intelligence is common for mages, as is 100 Dexterity for archers. Some wackos (coughRadiantcough) use 100 Vitality for tanks. 100 Agility is sometimes used as a secondary stat for archers and mad freaky warriors and maybe a speed mage. I've not heard of 100 Luck being used.

Gemstone rings are a recent addition to the game. See http://wiki.themanaworld.org/index.php/ ... ence/Rings
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Big Crunch
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Re: New skills in the game

Post by Big Crunch »

Frost wrote:
Zutan wrote:Is manaplus able to tell you your range?
Excellent question. I didn't think to look whether Manaplus updates range with the effects of Mallards Eye skill.
manaplus does indeed show your increased range, at least if you have the 'show player range' box checked.
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Re: New skills in the game

Post by Zutan »

Frost wrote:People do use 100 in the various stats. 100+ Intelligence is common for mages, as is 100 Dexterity for archers. Some wackos (coughRadiantcough) use 100 Vitality for tanks. 100 Agility is sometimes used as a secondary stat for archers and mad freaky warriors and maybe a speed mage. I've not heard of 100 Luck being used.
When using .29 it would not let me go above 99 for stat so I used my forest armor to get 100 dex benefit. I'll check again and with 1.0. I am guessing by your statement that manaplus allows such stat increases.
Gemstone rings are a recent addition to the game. See http://wiki.themanaworld.org/index.php/ ... ence/Rings
I've seen the rings listed but the quest to get them was not documented so I thought they did not exist in game yet.
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Re: New skills in the game

Post by Zutan »

Okay so I have played with Brawling.

What brawling does is give you bonus to your attack based on agility if you do not have a weapon equipped. No indication that it was affected by any armour. I'll do more testing in a week or two and after I raise another 70k or so.

I have not taken the time to figure out the exact math but along the lines of, level 9 Brawling gives +75% agility to attack when agility is 60+, at 100 it was +86. Below 60 it also tapers at 25 agility it is only +44%. The bonus is in the form of attack increasing and there being a bonus on top of that so I am not sure what that is about(like evade shows 2 parts that get added together, in manaplus).

I did not track the damage so I do not know if there are increases in max damage, maybe that is a suitable suggestion for manaplus(to show the range of damage). Or maybe I missed it.

One thing it did highlight is that a Setzer is faster than bare fists. Not sure if the Setzer came after the brawling skill, was intentional or just overlooked. I think bare fists should be faster than a Setzer, most arguments to the contrary would also support bows being faster than a Setzer so be cautious if jumping on that band wagon.
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Merlin
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Re: New skills in the game

Post by Merlin »

Zutan setting up your own server to use locally would help alleviate the GP costs of your tests on the main server and really it's easy to setup and use. It's nice because you can test at any lvl and with any gear without all the long gold/lvl/equipment grind.
As new as the skills are I haven't dug into what they actually do yet on my server, but I will be. :)

One thing that bugs me. What does willpower actually do?
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Re: New skills in the game

Post by Zutan »

Yeah that might be easier in a way but my main character is only level 71 so having it do the work helps it level.

From what I have seen, soon enough I will run out of stuff to spend my money on anyway. :)
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knight
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Re: New skills in the game

Post by knight »

knight wrote:what is dementia potion?? how i can got it? :( :( :( :( :( :(

Can someone help me to do the minigame? what items we need? nard's say, i need lifestone, bottle of water, and a pearl... it is right? and i need more then 5 lifestone to make calm grey? right???


>:<:::`~`~`!Knight!`~`~`:::>:<

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Alige
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Re: New skills in the game

Post by Alige »

I am sorry about that Knight but when i'll have time, I'll post the Dementia Potion making on wiki.
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knight
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Re: New skills in the game

Post by knight »

Ali-G wrote:I am sorry about that Knight but when i'll have time, I'll post the Dementia Potion making on wiki.

when you will post that in wiki? :mrgreen: when i search in wiki, i can't find it... :(


Thanks!
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Alige
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Re: New skills in the game

Post by Alige »

Wanted to tell you it was done but you left the game.
http://wiki.themanaworld.org/index.php/Dementia_Potion
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