my attempt at a new monster
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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
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my attempt at a new monster
the lack of new monsters, especially some that fit into a forest enviroment, is really blocking the contend development of tmw. there could have been the first forest map in the last release and some more in the upcomming. but because we haven't got any monsters to populate them, despite my begging and pleading for months, the release of the new areas has to be delayed again.
so i decided to try making some monsters myself.
this is a completely new field of pixel art for me. so i studied some sprites from snes rpgs and tried to adopt some techniques. this abomination of nature, which is meant to be some kind of dinosaur / lizard like predator, was the result:
i know that it doesn't look good, but because there is noone else who wants to make monsters we got to make the best out of it. with your help i can maybe make an at least decent looking sprite out of it. so i would like you to tell me what looks good (and why), what looks bad (and why) and give me some hints and suggestions what i could do to improve it.
but of course i would appreciate it even more when someone with more experience on this field would contribute some new monsters. i am dreaming of playing in the new forest enviroment for months and i am sure i'm not the only one who is sick of the dull desert.
so i decided to try making some monsters myself.
this is a completely new field of pixel art for me. so i studied some sprites from snes rpgs and tried to adopt some techniques. this abomination of nature, which is meant to be some kind of dinosaur / lizard like predator, was the result:
i know that it doesn't look good, but because there is noone else who wants to make monsters we got to make the best out of it. with your help i can maybe make an at least decent looking sprite out of it. so i would like you to tell me what looks good (and why), what looks bad (and why) and give me some hints and suggestions what i could do to improve it.
but of course i would appreciate it even more when someone with more experience on this field would contribute some new monsters. i am dreaming of playing in the new forest enviroment for months and i am sure i'm not the only one who is sick of the dull desert.
Last edited by Crush on 06 Nov 2005, 04:15, edited 1 time in total.
- Modanung
- Grand Knight
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Now there's a total rubbish line.Crush wrote:...because there is noone else who wants to make monsters...
The projection is too much from the exact side, it should be slightly more from the top. The neck is too thin. I think the whole thing would fall over like this; it's unbalanced.
The highlights are sometimes misplaced, too bright and too sharp. All lines could use anti-aliasing.
About the colour... you said it was a forest creature. You remember your grass being fully saturated green? How do you think this monster would look on that grass?
Rotonen would probably say it's not alien enough. And I suggest you do some concept art before you start with the pixel-art part.
Overall it's not bad though.
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- ElvenProgrammer
- Founder
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About the lack of monsters for the woodland environment, well I know neko-mon is busy and is having problems with connection, but he assured me he will complete his mushroom type monster. Someone else was working on a plant type monster, but I didn't have further news from him.
Regarding your monster I'd say you could improve it desaturating the color a bit and using a less bright color, at least according to my taste. Actually it seems a bit plastic made. About the shape I'd like to see the other leg a bit, that would give him some more stability. I don't like the arm to go upward right at the beginning and you could bend the knee a bit more.
Anyway the overall look is not bad at all. It's nice to see that at least you're working and we could hope to release a woodland map soon.
Regarding your monster I'd say you could improve it desaturating the color a bit and using a less bright color, at least according to my taste. Actually it seems a bit plastic made. About the shape I'd like to see the other leg a bit, that would give him some more stability. I don't like the arm to go upward right at the beginning and you could bend the knee a bit more.
Anyway the overall look is not bad at all. It's nice to see that at least you're working and we could hope to release a woodland map soon.
- Modanung
- Grand Knight
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- Joined: 20 May 2005, 15:51
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It reminded me of Alien, Star Craft and Jurassic Park at the same time.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
It remainded my sister... specially those redish eyes...Modanung wrote:It reminded me of Alien, Star Craft and Jurassic Park at the same time.
*shudder*
But for the critics: Skin texture. Desaturating the green and adding spots of shadowed green at the skin... so they looks like camouflage...
The tail, should face UP, becose tail, for the idea of dinosaurs, is to stabilize, also, facing up means alertness, and the way the tail is drawn, doen´st help for the "look bad", also you could add the "new feather thing" about dinosaurs
Make the neck ticker, so it isn´t lost at the downsizing..
The red eyes, didn´t like me.. they aren´t needed to show badnness... the pointy hands are good enough and the mouth full of teeth do the "look bad" trick.
May the Source be With You
wow, that looks really good. i can't believe that it is based on my pic.
do you have the time to animate it or may i try?
there is just a little style change i would like to suggest. i think it looks too evil for a game in the tradition of the squaresoft rpgs. maybe we should change the eyes a little bit to make it look a little bit more "cute". what's the general opinion about that?
the face expression i have in mind is something like this monster sprite from ragnarok online:
do you have the time to animate it or may i try?
there is just a little style change i would like to suggest. i think it looks too evil for a game in the tradition of the squaresoft rpgs. maybe we should change the eyes a little bit to make it look a little bit more "cute". what's the general opinion about that?
the face expression i have in mind is something like this monster sprite from ragnarok online:
As was said before, the angle needs to be from 45° in-front/above. The far foot should show up with it's bottom about a pixel or two (or more) above the near foot, to account for perspective.
Also, take a look at that ragnarok online sprite and notice how much they lighten things for the highlights and how much they darken things for the shadows.
Their shadows are not very pronounced at all (which is good), and their highlights only go on the shiny stuff.
If you have highlights on things which are not shiny, then they need to be very close in luminosity to the non-highlighted stuff, or the thing will look like it's made of shiny plastic.
Also, take a look at that ragnarok online sprite and notice how much they lighten things for the highlights and how much they darken things for the shadows.
Their shadows are not very pronounced at all (which is good), and their highlights only go on the shiny stuff.
If you have highlights on things which are not shiny, then they need to be very close in luminosity to the non-highlighted stuff, or the thing will look like it's made of shiny plastic.
Of course you may. Open Source. Gratis. My work is your work. My pixels are your pixels.do you have the time to animate it or may i try?
However i'd wait (heck, of course i would, i am) until the concept's finalized to animate or anything. It really takes it out of you to complete all the frames and have that one higher-up say "that sucks, we're not using it."
- Modanung
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...Or thinking of a design improvement yourself and having to edit every frame.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io