[FND] ooh looky a rock...
[FND] ooh looky a rock...
Here is a rock I made with intentions of making a tutorial on. Its not perfect so maybe I should try again.
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Last edited by meway on 02 Apr 2011, 05:46, edited 4 times in total.
Re: ooh looky a rock...
Sorry but doesn't look anything like a rock.meway wrote:Here is a rock I made with intentions of making a tutorial on. Its not perfect so maybe I should try again.
Re: ooh looky a rock...
What kind of tutorial?
For an ingame tutorial?
Or for a tutorial on pixel art? When this is the case it would help when you would mention what exactly you want to point out with this graphic.
For an ingame tutorial?
Or for a tutorial on pixel art? When this is the case it would help when you would mention what exactly you want to point out with this graphic.
- former Manasource Programmer
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Re: ooh looky a rock...
this rock is much better than the first but it's still too flatmeway wrote:have another.
please read this tutorial about rocks
http://pixel-zone.rpgdx.net/shtml/tutmini-rocks.shtml
Re: ooh looky a rock...
Comments deleted. Please attempt to offer development comments rather than approval/disapproval short comments. Comments responding to this comment will be deleted.
Current character is "Abolish".
Re: ooh looky a rock...
lol those don't fit our style I'm not interested in making rocks anyways this pretty much turned into a troll thread when enchi touched it the first time. At least there is an attempt to keep topic though, thanks wombat.gor wrote:this rock is much better than the first but it's still too flatmeway wrote:have another.
please read this tutorial about rocks
http://pixel-zone.rpgdx.net/shtml/tutmini-rocks.shtml
Re: ooh looky a rock...
too bad, i had a wip about this topicmeway wrote:lol those don't fit our style I'm not interested in making rocks anyways this pretty much turned into a troll thread when enchi touched it the first time. At least there is an attempt to keep topic though, thanks wombat.gor wrote:this rock is much better than the first but it's still too flatmeway wrote:have another.
please read this tutorial about rocks
http://pixel-zone.rpgdx.net/shtml/tutmini-rocks.shtml
Re: ooh looky a rock...
No no no, please continue your rock looks good so far and you have a very nice interesting sense of color pallet. its kinda pearly.
Re: ooh looky a rock...
should you try a texture less smooth ?gor wrote:
too bad, i had a wip about this topic
what about that ( I took your outline)?
Lien ...
Re: ooh looky a rock...
We do need stones that don't look like granite. I'd like to see the white stone with more detail, rather than making it look like the other stones.
Current character is "Abolish".
Re: ooh looky a rock...
i followed your idea, here's my versionlien wrote:should you try a texture less smooth ?gor wrote:
too bad, i had a wip about this topic
what about that ( I took your outline)?
Lien ...
this is the dyable version
i have this small rock tooWombat wrote: We do need stones that don't look like granite. I'd like to see the white stone with more detail, rather than making it look like the other stones.
i will draw other versions after the weekend.
i post a tutorial about rocks, it's general art but some of you might find it helpful
http://www.ehow.com/how_2151608_draw-rocks.html
Re: ooh looky a rock...
Make sure your light is hitting more of your bottom right side of the rock. These rocks look great gor. limit your pallet to 7 colors if it can be helped. This makes it easier to mimic an art style. I did not actually look at your pallet but Its just a good thing to know.
Re: ooh looky a rock...
I added some details.
i'm still not completely satisfied with it.
i'm still not completely satisfied with it.
Re: ooh looky a rock...
I'm afraid Meway got it wrong. The lightsource is in the South-West, so the bottom-right side of the rock should have in fact been darker. The rock looks very flat now.
Also, watch your anti-aliasing! It's very easy to overdo it. Personally, I avoid it like the plague, but I don't think that's in our graphics guidelines.
Also, watch your anti-aliasing! It's very easy to overdo it. Personally, I avoid it like the plague, but I don't think that's in our graphics guidelines.