[FND] ooh looky a rock...

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meway
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[FND] ooh looky a rock...

Post by meway »

Here is a rock I made with intentions of making a tutorial on. Its not perfect so maybe I should try again.
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Sookill
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Re: ooh looky a rock...

Post by Sookill »

meway wrote:Here is a rock I made with intentions of making a tutorial on. Its not perfect so maybe I should try again.
Sorry but doesn't look anything like a rock.
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Crush
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Re: ooh looky a rock...

Post by Crush »

What kind of tutorial?

For an ingame tutorial?

Or for a tutorial on pixel art? When this is the case it would help when you would mention what exactly you want to point out with this graphic.
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meway
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Re: ooh looky a rock...

Post by meway »

have another.
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gor
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Re: ooh looky a rock...

Post by gor »

meway wrote:have another.
this rock is much better than the first but it's still too flat

please read this tutorial about rocks
http://pixel-zone.rpgdx.net/shtml/tutmini-rocks.shtml
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Wombat
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Re: ooh looky a rock...

Post by Wombat »

Comments deleted. Please attempt to offer development comments rather than approval/disapproval short comments. Comments responding to this comment will be deleted.
Current character is "Abolish".
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meway
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Re: ooh looky a rock...

Post by meway »

gor wrote:
meway wrote:have another.
this rock is much better than the first but it's still too flat

please read this tutorial about rocks
http://pixel-zone.rpgdx.net/shtml/tutmini-rocks.shtml
lol those don't fit our style I'm not interested in making rocks anyways this pretty much turned into a troll thread when enchi touched it the first time. At least there is an attempt to keep topic though, thanks wombat.
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Re: ooh looky a rock...

Post by gor »

meway wrote:
gor wrote:
meway wrote:have another.
this rock is much better than the first but it's still too flat

please read this tutorial about rocks
http://pixel-zone.rpgdx.net/shtml/tutmini-rocks.shtml
lol those don't fit our style I'm not interested in making rocks anyways this pretty much turned into a troll thread when enchi touched it the first time. At least there is an attempt to keep topic though, thanks wombat.
too bad, i had a wip about this topic :(

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meway
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Re: ooh looky a rock...

Post by meway »

No no no, please continue your rock looks good so far and you have a very nice interesting sense of color pallet. its kinda pearly.
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lien
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Re: ooh looky a rock...

Post by lien »

gor wrote:
too bad, i had a wip about this topic :(

Image
should you try a texture less smooth ?
what about that ( I took your outline)?
Image

Lien ...
Image
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Re: ooh looky a rock...

Post by Wombat »

We do need stones that don't look like granite. I'd like to see the white stone with more detail, rather than making it look like the other stones.
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Re: ooh looky a rock...

Post by gor »

lien wrote:
gor wrote:
too bad, i had a wip about this topic :(

Image
should you try a texture less smooth ?
what about that ( I took your outline)?
Image

Lien ...
i followed your idea, here's my version
Image

this is the dyable version
Image

Wombat wrote: We do need stones that don't look like granite. I'd like to see the white stone with more detail, rather than making it look like the other stones.
i have this small rock too
Image

i will draw other versions after the weekend.

i post a tutorial about rocks, it's general art but some of you might find it helpful
http://www.ehow.com/how_2151608_draw-rocks.html
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meway
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Re: ooh looky a rock...

Post by meway »

Make sure your light is hitting more of your bottom right side of the rock. These rocks look great gor. limit your pallet to 7 colors if it can be helped. This makes it easier to mimic an art style. I did not actually look at your pallet but Its just a good thing to know.
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Re: ooh looky a rock...

Post by gor »

I added some details.

Image

i'm still not completely satisfied with it.
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enchilado
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Re: ooh looky a rock...

Post by enchilado »

I'm afraid Meway got it wrong. The lightsource is in the South-West, so the bottom-right side of the rock should have in fact been darker. The rock looks very flat now.

Also, watch your anti-aliasing! It's very easy to overdo it. Personally, I avoid it like the plague, but I don't think that's in our graphics guidelines.
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