Suggestion: Capturable and Spawnable Pets
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- Coolkid 782
- Novice
- Posts: 172
- Joined: 25 Nov 2008, 23:36
- Location: USA
Suggestion: Capturable and Spawnable Pets
Here is an alternate way to look at the pet idea that has popped up a number of times. With the use of a scroll, a mage would have the ability to capture a specific monster (such as a green slime, maggot etc) and summon the monster with the use of a spell. When captured, the monsters image would be put onto the scroll and the item would disappear when it is summoned. After the monster is used for the players purpose, the player would then be able to recall their "pet" back to them and have the item accessible again (the pet would also turn back into a item to the player if the player quits tmw or if the player leaves the map). Although, if the summoned monster is killed, then the player's summoned monster would turn back into a held item and would become unusable for a full tmw day. Also the "pet" would not be able to be attacked by another player unless it is summoned in PvP. If possible, the "pet" that was obtained by the player would be able to level up to a specific level and gained set stats that are not controlled by the player. The level of the "pet" would show underneath the item in the item inventory. After summoning a pet, the player would be unable to summon the same pet again for a set period of time. A player would have the ability to obtain more of these "pets" but only able to summon one at a time.
This idea would add humor such as: "Yes! My maggot just leveled up to level 2!"
Also this idea would give another goal for the players of tmw to try and level their "pets" to the maximum level that they can get them to.
Hope you like the idea.
This idea would add humor such as: "Yes! My maggot just leveled up to level 2!"
Also this idea would give another goal for the players of tmw to try and level their "pets" to the maximum level that they can get them to.
Hope you like the idea.
~coolkid 782 aka coolkid 782's junk shop
Re: Suggestion: Capturable and Spawnable Pets
Great Idea! Tell my grandchildren once you hack eA into doing something like this! Im sure they'll love it!
<Kage_Jittai> ... are you saying I am elite
<thorbjorn> Yes.
<thorbjorn> Yes.
- yubabax116
- Warrior
- Posts: 268
- Joined: 05 Apr 2011, 21:20
- Location: Elsewhere
Re: Suggestion: Capturable and Spawnable Pets
can i have a pet reaper?
Yubaba
Yubaba
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Yubaba
Chicka-Maria
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Yubaba
Chicka-Maria
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- Big Crunch
- TMW Adviser
- Posts: 1056
- Joined: 16 Dec 2009, 22:52
Re: Suggestion: Capturable and Spawnable Pets
Not useful Kage. I would give a rambling diatribe about how i expect better from you, being a dev and a smart guy, but really i don't.Kage wrote:Great Idea! Tell my grandchildren once you hack eA into doing something like this! Im sure they'll love it!
sexy red bearded GM
- yubabax116
- Warrior
- Posts: 268
- Joined: 05 Apr 2011, 21:20
- Location: Elsewhere
Re: Suggestion: Capturable and Spawnable Pets
keep on topic please
Yubaba
Yubaba
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♩ ♪ ♫ ♬ ♭ ♮ ❤Quiet And Enj0:00Y The Music ❤ ♩ ♪ ♫ ♬ ♭
Yubaba
Chicka-Maria
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♩ ♪ ♫ ♬ ♭ ♮ ❤Quiet And Enj0:00Y The Music ❤ ♩ ♪ ♫ ♬ ♭
Yubaba
Chicka-Maria
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Re: Suggestion: Capturable and Spawnable Pets
I will look into the feasibility of pets (part of the map-server) once I am done with my review of the login-server, char-server, and ladmin.
This might be a few months.
Ideally, I would like generic server-side scriptable-accounts.
If someone else wants to try to out some code, you should keep in touch with me, and probably work from my branch 'rewrite' of my git:
https://gitorious.org/~o11c/tmw-eathena ... a-comments
This might be a few months.
Ideally, I would like generic server-side scriptable-accounts.
If someone else wants to try to out some code, you should keep in touch with me, and probably work from my branch 'rewrite' of my git:
https://gitorious.org/~o11c/tmw-eathena ... a-comments
Former programmer for the TMWA server.
Re: Suggestion: Capturable and Spawnable Pets
I would like to build my own Frankenstein-Zombie pet..., so far i have two zombie ears, two zombie eyes and a zombie heart...
Now i need some volunteer newbies for some... let me call it "funny experiments"... like at my first experiments study.
I believe, I am well approved for this new kind of experiments, because of my experiences with alien-human physiology.
Okay some of my first experiments failed, like: But I collected more experience and thought, I got it at test object "Big Crunch". I found his dead body at graveyard... but the effect of transformation was not for long time... a dark mage casted a lightning spell at my test object and... But trust me, now I know the right transformation formula!!! So i am ready for new experiments, like for my own zombie-pet [/color][/b]
Now i need some volunteer newbies for some... let me call it "funny experiments"... like at my first experiments study.
I believe, I am well approved for this new kind of experiments, because of my experiences with alien-human physiology.
Okay some of my first experiments failed, like: But I collected more experience and thought, I got it at test object "Big Crunch". I found his dead body at graveyard... but the effect of transformation was not for long time... a dark mage casted a lightning spell at my test object and... But trust me, now I know the right transformation formula!!! So i am ready for new experiments, like for my own zombie-pet [/color][/b]