Radical suggestion: Move to HTML5

Content and general development discussion, including quest scripts and server code. TMW Classic is a project comprising the Legacy tmwAthena server & the designated improved engine server based on evolHercules.


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Matt
Grand Knight
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Posts: 1759
Joined: 07 Aug 2004, 10:47
Location: Germany->Bavaria

Re: Radical suggestion: Move to HTML5

Post by Matt »

Javascript is too slow. Even with the optimized engines today the browsers use they are still much slower than programs written in C++ or Java. Also you couldn't interact with the server while its running and I sure hope you don't suggest to run the server in a browser on the webserver, I guess you can use the modern js engines without one.
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Kage
Manasource
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Re: Radical suggestion: Move to HTML5

Post by Kage »

I too would like to see a HTML5 client... It would allow people to try and play the game without having to download binary files, and removes issues with people using out dated clients. I suspect it would make the game much more popular because people feel more secure running a website then a binary. Also it would remove the need to maintain packages from different operating systems.
<Kage_Jittai> ... are you saying I am elite :D
<thorbjorn> Yes. :P
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Bertram
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Re: Radical suggestion: Move to HTML5

Post by Bertram »

Maybe once you've finished plasmaserv, then. ;)

Don't count me in for such development. Topic closed for me.
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Crush
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Re: Radical suggestion: Move to HTML5

Post by Crush »

I have to admit that the idea of making an online game in HTML5 intrigues me, but unfortunately my day only has 24 hours and I already have much less time and energy for Mana than I would like to.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


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Olof
Newly Registered User
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Joined: 22 May 2011, 10:52

Re: Radical suggestion: Move to HTML5

Post by Olof »

Bertram wrote:Hi Olof,

I have a simple question:

What reason made you think about javascript for The Mana World? What motivated you in proposing your suggestion?

Best regards.
Because I want to code a javascript based 2D RPG.
And instead of just starting on my own I am researching other similar projects, trying to find or motivate other people. :)

So to be honest the important thing to me is to code an HTML5 game and I'd like to do it with other people because that's fun :)
It does not necessarily need to be a Mana fork. I am checking with the "Open Liero X" team as well (that's not an RPG but they are nice and I've coded with them before).

So anyone feel like team-coding some?
Matt
Grand Knight
Grand Knight
Posts: 1759
Joined: 07 Aug 2004, 10:47
Location: Germany->Bavaria

Re: Radical suggestion: Move to HTML5

Post by Matt »

If you are serious check out the Detrose engine, quality made in Germany (tm).

http://www.youtube.com/watch?v=Ol3qQ4CEUTo
http://www.golem.de/1006/76039.html

edit: meh, seems Facebook bought them out :/ Some alternatives listed here, but I didnt check them out.

http://www.quora.com/What-alternatives- ... ript-games
Avalos
Peon
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Joined: 27 May 2007, 20:51

Re: Radical suggestion: Move to HTML5

Post by Avalos »

Good Idea!

Here another RPG (JS) example:
http://rpgjs.com/
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