[REQ] Remake of old graphics
[REQ] Remake of old graphics
I am making this topic because it seems some items / mobs don't fit the game pretty well due to their poor graphics.
First of all, the Plum and the Cherry are really weird... Remaking them real quick would be awesome.
Now, two spritesheets need to be reviewed, remade or improved. These are the Duck's and the Snail's. The Snail was implemented because the graphics were good enough but I think a small review wouldn't hurt.
First of all, the Plum and the Cherry are really weird... Remaking them real quick would be awesome.
Now, two spritesheets need to be reviewed, remade or improved. These are the Duck's and the Snail's. The Snail was implemented because the graphics were good enough but I think a small review wouldn't hurt.
- Attachments
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- graphics_sprites_monsters_monster-duck.png (5.94 KiB) Viewed 6012 times
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- graphics_sprites_monsters_monster-snail.png (13.35 KiB) Viewed 6012 times
Re: [REQ] Remake of old graphics
The plum and the cherry certainly need to be redrawn. The snail's graphics are fine.
As for the duck, it's much too bad even to fix. If we ever need a duck, a new one can be drawn from scratch more easily that saving that thing.
As for the duck, it's much too bad even to fix. If we ever need a duck, a new one can be drawn from scratch more easily that saving that thing.
- yubabax116
- Warrior
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Re: [REQ] Remake of old graphics
whos work is this? ive seen these monsters on other servers before the official one.
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Re: [REQ] Remake of old graphics
yubabax116,yubabax116 wrote:whos work is this? ive seen these monsters on other servers before the official one.
as i remember it was made by tmw, pushed but not accepted. other servers just used it.
cheers, dark
Re: [REQ] Remake of old graphics
TAW used the snail for a long time. It was made by "Fother" afaik.
Re: [REQ] Remake of old graphics
Meway made the duck and Fother made the snail.
Re: [REQ] Remake of old graphics
I think current Yeti should be added on this redraw list... just take a look on it closer with zoom over a dark-color background:
>> http://updates.themanaworld.org/data/gr ... r-yeti.png <<
Remake suggestion:
1) Change current .XML and spritesheet:
- Needing changes on .XML to reduce delays over attack sequences, and delete those </end> tags, wich make Yeti jump between idle/stand animation without display all frames.
- Needing changes on spritesheet to add more clear outlines and some other fixes:
[+] New .XML file example: [+] Quick outlines redraw example: ---------------------------------
And to let all frames be displayed during attack/walking sequences:
2) Change current value in mob_db.txt to reduce attack and movement speed:
[+] Current Yeti mob_db values:
Speed = 220, Adelay = 1500, Amotion = 672, Dmotion = 900
[+] New config values example:
Speed = 380, Adelay = 666, Amotion = 1000, Dmotion = 600 .-------------------
I don't know if that speed decrease on mob_db.txt can affect the current rebalance project, so I just leave it as a values example for testing purposes. Maybe player naked-eye doesn't notice about this because when Yeti spawns in snowland, snow background fill most of alpha-channel holes and missing outlines. Also animations are too fast and idle/stand animation just distract player... but if you @spawn a yeti in a different background map as a desert, graphic errors are quite visible.
>> http://updates.themanaworld.org/data/gr ... r-yeti.png <<
Remake suggestion:
1) Change current .XML and spritesheet:
- Needing changes on .XML to reduce delays over attack sequences, and delete those </end> tags, wich make Yeti jump between idle/stand animation without display all frames.
- Needing changes on spritesheet to add more clear outlines and some other fixes:
[+] New .XML file example: [+] Quick outlines redraw example: ---------------------------------
And to let all frames be displayed during attack/walking sequences:
2) Change current value in mob_db.txt to reduce attack and movement speed:
[+] Current Yeti mob_db values:
Speed = 220, Adelay = 1500, Amotion = 672, Dmotion = 900
[+] New config values example:
Speed = 380, Adelay = 666, Amotion = 1000, Dmotion = 600 .
Code: Select all
1072, Yeti, Yeti, 100, 8500, 0, 0, 300, 2, 100, 400, 60, 15, 60, 5, 45, 15, 60, 32, 1, 1, 1, 0, 61, 135, 380, 666, 1000, 600, 1023, 700, 4024, 300, 4025, 400, 4027, 142, 4021, 800, 4022, 700, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30
I don't know if that speed decrease on mob_db.txt can affect the current rebalance project, so I just leave it as a values example for testing purposes. Maybe player naked-eye doesn't notice about this because when Yeti spawns in snowland, snow background fill most of alpha-channel holes and missing outlines. Also animations are too fast and idle/stand animation just distract player... but if you @spawn a yeti in a different background map as a desert, graphic errors are quite visible.
Re: [REQ] Remake of old graphics
Image and xml pushed. Changed the stats pateame wanted to be changed into mob_db.txt. This doesn't affect the difficulty of the Yetis, it just makes them nicer to look at.
Re: [REQ] Remake of old graphics
Remake for the Cherry
- Attachments
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- Cherry_Replacement6.png (1.13 KiB) Viewed 5667 times
Re: [REQ] Remake of old graphics
Unfortunately, one of the problems with the old cherry is that it's not pixelly enough. TMW uses pixel-art for all its graphics, which means that the palette should be limited enough for the difference between the colours to be clearly visible. It needs to be obviously made out of pixels.
Yours is photo-realistic (in fact it looks like it was cut out of a photo), which for some games might not be a bad thing but it just doesn't work for TMW. If you'd like to try a pixel-art version, read some pixel-art tutorials and examine other icons so you can make it fit in.
Thanks anyway for your efforts.
Yours is photo-realistic (in fact it looks like it was cut out of a photo), which for some games might not be a bad thing but it just doesn't work for TMW. If you'd like to try a pixel-art version, read some pixel-art tutorials and examine other icons so you can make it fit in.
Thanks anyway for your efforts.
Re: [REQ] Remake of old graphics
I tried again, hope it is better.
- Attachments
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- PixelCherry3.png (1007 Bytes) Viewed 5640 times
Re: [REQ] Remake of old graphics
1. You overdid the highlight. The contrast is much too strong.
2. I think you still didn't understand what pixel art is about. Try to work with a restricted color palette. Use a color ramp of 3-5 shades for each color and use only those. Do not use any tools which mix colors. Take this orange, for example:
2. I think you still didn't understand what pixel art is about. Try to work with a restricted color palette. Use a color ramp of 3-5 shades for each color and use only those. Do not use any tools which mix colors. Take this orange, for example:
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- baseballboy
- Knight
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Re: [REQ] Remake of old graphics
I gave the cherry a shot, it sucks. I know
Edit: made it more circular
Edit: made it more circular
- Attachments
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- food-cherry.png (396 Bytes) Viewed 5604 times
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Re: [REQ] Remake of old graphics
Yesterday I posted this link in #tmw-dev , maybe somebody can redo it and creat a cherry?
At least you can maybe mimic the shape..
At least you can maybe mimic the shape..
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- yubabax116
- Warrior
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Re: [REQ] Remake of old graphics
they look shaped into berrys rather than a cherry...Reid wrote: At least you can maybe mimic the shape..
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Yubaba
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