it's christmas time
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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
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it's christmas time
Hello!!
well...
Picture says more than 1000 words (and it says much more than my noob english )
Itens:
Monsters:
Npcs:
Fixed Santa's beltbuckle and added a harder shading ( Yeah Modanung, that shade and belt was weird )
Tiles:
well...
Picture says more than 1000 words (and it says much more than my noob english )
Itens:
Monsters:
Npcs:
Fixed Santa's beltbuckle and added a harder shading ( Yeah Modanung, that shade and belt was weird )
Tiles:
Last edited by Yuuki on 07 Dec 2005, 20:22, edited 1 time in total.
- Modanung
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I love the NPC's, although Santa could use some more and harder shading. But the pose is and beard are really cool.
Oh, maybe his beltbuckle should be more gold instead of orange? A bit more like the handle cap thingy this saber maybe? It now looks like a tangerine.
I'm really enthusiastic about the tiles. They're nice... I really like their saturation.
But they're all very tiled and the cliff is very repetitive and straight/boring. Maybe add a diagonal side, as well as some variation tiles?
Also the bottom of the cliff looks like it was dropped on top of the landscape instead of being part of it. Have a look at Crush's cliffs where grassblades grow in front of the cliff. And then also add cliffs that have snow lying against them.
Also I never really liked straight-up cliffs, but that seems to be normal. And it makes a difference when it comes to amount of work.
Keep op the good work Neko-Mon.
Oh, maybe his beltbuckle should be more gold instead of orange? A bit more like the handle cap thingy this saber maybe? It now looks like a tangerine.
I'm really enthusiastic about the tiles. They're nice... I really like their saturation.
But they're all very tiled and the cliff is very repetitive and straight/boring. Maybe add a diagonal side, as well as some variation tiles?
Also the bottom of the cliff looks like it was dropped on top of the landscape instead of being part of it. Have a look at Crush's cliffs where grassblades grow in front of the cliff. And then also add cliffs that have snow lying against them.
Also I never really liked straight-up cliffs, but that seems to be normal. And it makes a difference when it comes to amount of work.
Keep op the good work Neko-Mon.
Last edited by Modanung on 08 Jan 2006, 17:08, edited 1 time in total.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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Good work with all of that. A Christmas event would be good to keep players interested and all.
Also a christmas tree would be cool but wouldnt fit int he main town.
Guess you could put it on a map made with your new tiles though
why not have that map ...
have it like a small camp or something... have snow covered trees all around and a christmas tree and fire in the middle. then people can gather around those or something
Also a christmas tree would be cool but wouldnt fit int he main town.
Guess you could put it on a map made with your new tiles though
why not have that map ...
have it like a small camp or something... have snow covered trees all around and a christmas tree and fire in the middle. then people can gather around those or something
- ElvenProgrammer
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That was our idea, we didn't think about the fire though, nice idea, even if it looks very bad if it's not animated...HaLLanHype wrote:Guess you could put it on a map made with your new tiles though
why not have that map ...
have it like a small camp or something... have snow covered trees all around and a christmas tree and fire in the middle. then people can gather around those or something
how about glowing coals and ashes instead? doesn't need to be animated to look good...ElvenProgrammer wrote:we didn't think about the fire though, nice idea, even if it looks very bad if it's not animated...
the cliffs look a little artificial where they meet snowy, how about adding a variant with a little snow at the bottom for those areas?
- ElvenProgrammer
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=D I'll work on it to improve the weird things!!Modanung wrote:I love the NPC's, although Santa could use some more and harder shading. But the pose is and beard are really cool.
Oh, maybe his beltbuckle should be more gold instead of orange? A bit more like the handle cap thingy this saber maybe? It now looks like a mandarin.
I'm really enthusiastic about the tiles. They're nice... I really like their saturation.
But they're all very tiled and the cliff is very repetitive and straight/boring. Maybe add a diagonal side, as well as some variation tiles?
Also the bottom of the cliff looks like it was dropped on top of the landscape instead of being part of it. Have a look at Crush's cliffs where grassblades grow in front of the cliff. And then also add cliffs that have snow lying against them.
Also I never really liked straight-up cliffs, but that seems to be normal. And it makes a difference when it comes to amount of work.
Keep op the good work Neko-Mon.
(Man the school is killing me )
And thanx!
- Modanung
- Grand Knight
- Posts: 1719
- Joined: 20 May 2005, 15:51
- Location: Groningen, The Netherlands
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The campfire sounds like a nice idea.
I did an animated torch for Cave Adventure 2.5 years ago... Maybe the top could be used for the campfire? It would need a bit of editing though.
Otherwise I think it's a nice example how animated fires could be done without particles.
I know, the bottom of the fire is a bit static, but I'm still sort of proud of it.
I did an animated torch for Cave Adventure 2.5 years ago... Maybe the top could be used for the campfire? It would need a bit of editing though.
Otherwise I think it's a nice example how animated fires could be done without particles.
I know, the bottom of the fire is a bit static, but I'm still sort of proud of it.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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SNOW!
i say nows a good time to work on snow XD
weather effects that is!, i think itd be fun if we can get snow in this next release, or snowflakes @.@
If you do this now, then you just need to change a few things later on to add other weather effects!
I was thinking... would it be hard to make it snow 5 different snowflakes over and over, as in only 5 snowflake sprites going down in random areas of the screen.
And how bout some melted snowman piles @.@
Also we should think of a town based on snow
weather effects that is!, i think itd be fun if we can get snow in this next release, or snowflakes @.@
If you do this now, then you just need to change a few things later on to add other weather effects!
I was thinking... would it be hard to make it snow 5 different snowflakes over and over, as in only 5 snowflake sprites going down in random areas of the screen.
And how bout some melted snowman piles @.@
Also we should think of a town based on snow
Re: SNOW!
sprites? that'd be some pretty big-ass snowflakes... just compare them to the player model's head. just 1 or 2 white pixels per flake would be more appropriate, i think. maybe with slightly different shades.Bear wrote:I was thinking... would it be hard to make it snow 5 different snowflakes over and over, as in only 5 snowflake sprites going down in random areas of the screen.
example pics:
small flakes.
small flakes. but lots of em, and a little darker -> snowstorm
medium flakes. they look more like hail; also, too square-looking imho.
big flakes, 5x5. kinda what flakes using various sprites would look like. reminds me of hundreds of blowballs... way too big for convincing snow