[REQ] Remake of old graphics
Re: [REQ] Remake of old graphics
based on Reid's stuff i made this cherry, its my 1st try to do pixel art.
i was based on this
i was based on this
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Re: [REQ] Remake of old graphics
That is a really nice try but as you can see, we are talking of a single cherry, not 2 cherries.
Re: [REQ] Remake of old graphics
What is the difference? Blueberry got 4 berry inside the icon.Ali-G wrote:That is a really nice try but as you can see, we are talking of a single cherry, not 2 cherries.
Really nice for a first try, please continue. Here a link which can maybe help you : http://www.natomic.com/hosted/marks/mpat/lineart.htmlcarlitos wrote:based on Reid's stuff i made this cherry, its my 1st try to do pixel art.
i was based on this
Croc.
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: [REQ] Remake of old graphics
Ali-G wrote:That is a really nice try but as you can see, we are talking of a single cherry, not 2 cherries.
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Re: [REQ] Remake of old graphics
This is a very, very nice try. You now need to make it less blurry, which means making a precise outline for example. The shading isn't so bad imo.
Re: [REQ] Remake of old graphics
Actually i don't understand why the icon have a single cherry when in reality is really weird to find a single cherry, look at my own cherry tree for example.Ali-G wrote:That is a really nice try but as you can see, we are talking of a single cherry, not 2 cherries.
@Carlitos: i love the first attempt you did, but i think you are missing a pixel on the right side of right cherry and it makes it look weird. I wish i can pixel art too but my art is not pixels hehe. Keep Drawing!
Regards
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Re: [REQ] Remake of old graphics
i fixed that missing pixel and i tried to fix the blurry thing, i dont know if it looks less blurry now
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Re: [REQ] Remake of old graphics
Good work bringing the snail monster into the game, but the slime trail particle effect looks strange because it is in front of the sprite:
Edit: No wonder, you've placed it 10 pixels above the ground:
I am using the latest development snapshot of the Mana client. Does it look the same way with the current release?Edit: No wonder, you've placed it 10 pixels above the ground:
Code: Select all
<?xml version="1.0"?>
<!-- A thin trail of slime. -->
<effect>
<particle position-x="0" position-y="0" position-z="10" >
<emitter>
...
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: [REQ] Remake of old graphics
OK, it's a software problem. The particle is also drawn in front of the sprites when I set the z position to 0. There have been some changes at the particle code lately. Seems like they broke something.
But I also noticed that the effect consumes a whooping 600 particles. That's really a lot considering that there is a cap of 3000 particles at the same time. This means that when you have more than 5 snails on the same screen (or other particle emitters) all particle effects will start to look irregular.
You should be able to do the same with less particles by using a larger particle image. You can check the particle count using the F10 debug window.
But I also noticed that the effect consumes a whooping 600 particles. That's really a lot considering that there is a cap of 3000 particles at the same time. This means that when you have more than 5 snails on the same screen (or other particle emitters) all particle effects will start to look irregular.
You should be able to do the same with less particles by using a larger particle image. You can check the particle count using the F10 debug window.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: [REQ] Remake of old graphics
Rough draft of the plum.
-Dimond
-Dimond
Re: [REQ] Remake of old graphics
Hi Crush,
This has been reported in the issue: http://bugs.manasource.org/view.php?id=362 where you already posted a patch.
Does it fix the problem? Were you able to have an agreement with Jaxad on how to do stuff for that?
Best regards,
Did it ever worked (to have particle behind/drawn before the beings)?OK, it's a software problem. The particle is also drawn in front of the sprites when I set the z position to 0. There have been some changes at the particle code lately. Seems like they broke something.
This has been reported in the issue: http://bugs.manasource.org/view.php?id=362 where you already posted a patch.
Does it fix the problem? Were you able to have an agreement with Jaxad on how to do stuff for that?
Best regards,
Re: [REQ] Remake of old graphics
The patches fix the problems the way Jaxad suggests, but introduce another problem (incorrect transparency of equipment). But this problem can also be solved.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: [REQ] Remake of old graphics
By following the helpful advice of Ali-G, I've revised the plum.
-Dimond
-Dimond
Re: [REQ] Remake of old graphics
Here this reference might help with your shading on round objects...Dimond wrote:By following the helpful advice of Ali-G, I've revised the plum.
-Dimond
Pixel Battalion
Re: [REQ] Remake of old graphics
What Len said, although you will have to adjust that slightly as a plum is not perfectly spherical.
Note also that it is a yellow plum, but that could always be changed (and possibly should be).
Note also that it is a yellow plum, but that could always be changed (and possibly should be).