House Tiles - Tulimshar

All development of pixel art, maps and other graphics.


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degen
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Post by degen »

Modanung !!! nice now when tis not so sqaure i feel alot more of the smooth meditearanien architecture from persia and etc ^^

very nice indeed!
it also has the possibility to "be built on" the wall as its not the weird that houses are built as the walls but looks as if it grows out of the wall (inside the city that is ^^) and also the "slope" gives a possibility of the pyramid house style where there are higher "layers" in which my opinion it should be wealtheir districtions the higher up you get :)

well off to finish my history Chocolate Cupcake >_> damn only 5 weeks left then i am free !
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Modanung
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Post by Modanung »

Oh yes... I'm also working on this after one of Pajarico's concept drawings:
Image

It are some tiles for poor housing.
Work in progress as well. I haven't worked on them for about a week, I think. That's because I'm very busy with school at the moment.
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Crush
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Post by Crush »

i think it looks really good. especially the smooth edges look very nice.

but i think the door sill is a little bit too high and the intermission between ground and wall looks strange.
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Post by Metalcore »

also the roof can be somewhat confusing, as it sometimes looks like the back wall.
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i
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Post by i »

not bad anyway... but i am expecting something better...
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Post by Jetryl »

Modanung wrote:Small update on the tulimshar house tiles:
Image
Still work in progress.
Good texturing, good mutation of texturing to conform to perspective.

I suggest increasing the contrast on said texturing by quite a bit.
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Post by Pajarico »

i wrote:not bad anyway... but i am expecting something better...
like what?
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neoriceisgood
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Post by neoriceisgood »

Modanung wrote:Oh yes... I'm also working on this after one of Pajarico's concept drawings:
Image

It are some tiles for poor housing.
Work in progress as well. I haven't worked on them for about a week, I think. That's because I'm very busy with school at the moment.

This building looks excelent, I agree on whatshisface that the door should be a bit lower; But other than that it looks very professional; Good job.
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Ultim
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Post by Ultim »

Some log rafters jutting out of the sides of the roof may give a nice look. Simple minimalism may be nice too though.
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Post by ElvenProgrammer »

Ultim wrote:Some log rafters jutting out of the sides of the roof may give a nice look. Simple minimalism may be nice too though.
I agree that would be cool and could add some variation.
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Modanung
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Post by Modanung »

Yes, that was planned as variation.
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Rotonen
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Post by Rotonen »

But shouldn't be implemented as the standard.
I guess sticking out structures would only be for the poorest and the richer people could have some stone ornaments to cover them.
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Modanung
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Post by Modanung »

Rotonen wrote:I guess sticking out structures would only be for the poorest and the richer people could have some stone ornaments to cover them.
Well the house Neoriceisgood quoted was meant only as a poor house. But still damaged corners should not be part of the base.
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Ultim
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Post by Ultim »

Haha... so somehow the economics of the areas will be calculated? Be careful, that's a lot of control.
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Post by Adarias »

In arab courties where these styles of architecture are popular up until about the 600'3 when asian and mediterranean trade began to spread inland, log rafters jutting out of the side of a building was a status symbol. it said two things: you could afford a second floor, and you could afford wood to make it. Tenant housing and appartments were done in classical fasion using concrete and brick, with only the upscale neighborhoods having wooden balconies and things. Reeds and cloth also formed much of what was considered the second floor of many houses. Coastal communities were much the same, retreating into the soft ground and reinforcing these half-subterranean houses with stone, but they were exposed to trade much earier, and tended to be closer to sources of timber.

The point? wood is almost as valuble, if not more so than stone in the desert
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