Sorry that it took me a while to react here. Thanks for your feedback.
Len wrote:Needs a limit to how many monsters spawn from apples/cake (I dropped 1500 apples at once and this happened).
I applied a local patch to the testserver with limiting the number of fluffies being possible to get to 100. I/we still need to figure out the exact value.
Len wrote:Edit/Update: New problem found! I only need to kill one fluffy and I get the yeti skin Shirt (which sells for 10k). If this quest has no lvl requirement that could be a problem... As I would just make a new character kill the fluffy, get the shirt, sell the shirt, bank the gold, delete that char, make a new character, and repeat.
It's planned to set a minimum number of fluffies to kill. That's one of the things that should be figured out by testing.
Giving the numbers you manage to get depending on your level would help to figure out a good value.
Len wrote:Suggestions: I would suggest making this an endurance mini game with progressively harder rounds (like Candor) have the monsters that spawn give no exp and have nothing drop (you need to make it to something like round 5 to be considered part of the tribe). why fluffys BTW why not something more threatening
http://www.youtube.com/watch?v=HSvBr4Qa-Fs
We already have some endurance minigames and I wanted to apply a different concept here: Hunt as many fluffies as possible in a limited time.
The reason I choosed fluffies is because the quest is intended to be possible for low level characters. If you play the minigame with a higher level character and drop a higher number of apples, the possibilty to get a different monster than a fluffy spawned is increased, to make it more challenging. (So e.g. a level 99 character dropping hundreds of apples might get a Yeti spawned.)
I already had the idea to replace the normal fluffies by something like "Hungry Fluffy" or "Angry Fluffy" or such, which would be aggressive, but have similar stats.
Len wrote:I would also suggest placing the area outside the range of magic spells (as arrow rain, and healing a friend would be unfair on a leader board).
I agree, that's a problem we were already thinking about. I originally liked the fact that other players can watch, but assistance by magic is indeed a problem. We were discussing some possibilities to block magic healing in IRC and I was wondering if it is a good idea if mages who use arrow rain to kill fluffies from outside would get killed by the script. That's just ideas for now.
Len wrote:Also just drop the 2nd quest (the one in which you have to collect candy), its just another boring fetch quest and its story is just too foolish and off putting.

Well, I guess about the story aspect on that, it's matter of taste. About having another fetch quest... I think it'd be hard to use no fetch quests anymore - but if specifically this one is needed... I'll think about it.
I'd also like more opinions on this.