Developers meetings

Content and general development discussion, including quest scripts and server code. TMW Classic is a project comprising the Legacy tmwAthena server & the designated improved engine server based on evolHercules.


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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.

Its current use is for the continued development of the server and game it has always served: TMW Classic.

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ElvenProgrammer
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Developers meetings

Post by ElvenProgrammer »

Now that I got some more spare time and I see there are a lot of new people willing to contribute, I feel necessary to restore the weekly meetings.

I'm addressing everyone who's interested in coding the client, the server, bugfixing and patch creation. The meeting will be open to artists, mappers and everyone involved in contents development in general.

This is not the final decision but I'll settle a date or we will never reach an agreement. So the next developer meeting will be on:

Monday 16/01/2006 20:00 GMT
#manaworld-dev @ irc.freenode.net

Topics:
  • Server::remove support for other scripting languages
  • Server::coordinates system
  • Server::getting rid of SDL
  • Server::supported operating system
  • Server::release packages
  • Client::general development
  • Client::gui/logic
  • Client::protocol handlers
  • Client::graphics splitting
  • Client::updates system
Please report any request for date/time change and help me create a list of who will participate and what's needed to talk about.

Regards.
Last edited by ElvenProgrammer on 15 Jan 2006, 15:03, edited 6 times in total.
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Pajarico
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Post by Pajarico »

Ok for me.
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Modanung
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Post by Modanung »

I guess I'll take a peek now and then.
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Platyna
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Post by Platyna »

I will be there.

Regards.
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Bertram
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Ok

Post by Bertram »

I'll be there...

Getting rid of SDL ?
What plans already ?
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Pajarico
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Post by Pajarico »

Is playerset addition still a hot-topic? :? 8)
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ElvenProgrammer
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Post by ElvenProgrammer »

Bertram: noy yet, we're open to suggestion, everyone keep in mind that we use SDL for timers, threading and network layer.

Pajarico: well it's only a matter of getting it done, if completed it will be added to next version without problems, modifying the code it's really easy.
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Bjørn
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Post by Bjørn »

I'll see if I can be there.
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Tenche
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Post by Tenche »

cant make it probubly since i live in america and i have NO free time
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