[REQ] Barbarian Village Tileset
Re: [REQ] Barbarian Village Tileset
http://imagebin.org/index.php?mode=image&id=178430 Different outline, Texture is not in the works yet and yes this outline is to thick.
Re: [REQ] Barbarian Village Tileset
Well, it's basically lost the shape of frame - it had to go somewhat to lose the impossible mathematical precision, but I think this is too far gone. It should be obvious that there's something supporting it (hint: make it sag).
The stitched panels have disappeared. Although it's debatable, I liked them.
The outside still has random pixels that need to go away.
The biggest issue is that it's fully of noise (dithering).
The stitched panels have disappeared. Although it's debatable, I liked them.
The outside still has random pixels that need to go away.
The biggest issue is that it's fully of noise (dithering).
Former programmer for the TMWA server.
Re: [REQ] Barbarian Village Tileset
Here this is more like the yeti texture
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- salmondine
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Re: [REQ] Barbarian Village Tileset
The process continues.
Re: [REQ] Barbarian Village Tileset
I hope you don't mind but your skull was just to friendly for me :p
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- yws2.png (10.33 KiB) Viewed 3545 times
- salmondine
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Re: [REQ] Barbarian Village Tileset
some ideas for fringe
- salmondine
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- Location: Florence. Oregon
Re: [REQ] Barbarian Village Tileset
can't delete it yet sorry
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Last edited by salmondine on 17 Oct 2011, 11:01, edited 2 times in total.
Re: [REQ] Barbarian Village Tileset
Per-spective!salmondine wrote:terra-cotta
- salmondine
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Re: [REQ] Barbarian Village Tileset
i should know better lol.
the ax is for a banner that moves I hope so it remains unshaded.
and will unless it is used as a map item.
the small basket is finished or at least I transmogrified it for easter.
the other 2 large basket...very fuzzy needs a to n of work but shows concept.
The terra cotta thing is way too big, but could be converted to a usable form.
just ideas for types of items at this point.
however i you are always welcome to jump right in with your mad skillz...you know you want to!
Very nice hammer meway! =]
the ax is for a banner that moves I hope so it remains unshaded.
and will unless it is used as a map item.
the small basket is finished or at least I transmogrified it for easter.
the other 2 large basket...very fuzzy needs a to n of work but shows concept.
The terra cotta thing is way too big, but could be converted to a usable form.
just ideas for types of items at this point.
however i you are always welcome to jump right in with your mad skillz...you know you want to!
Very nice hammer meway! =]
- salmondine
- Warrior
- Posts: 357
- Joined: 08 Jan 2008, 02:37
- Location: Florence. Oregon
Re: [REQ] Barbarian Village Tileset
small changes
- Big Crunch
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Re: [REQ] Barbarian Village Tileset
just my opinion here and its uneducated. However the skull seems to be facing too straight ahead and needs to be showing more top of the skull. Also, if i'm looking at it correctly, the top of the roof part is framed with bones, and they are too uniform. Also the lines on the doorway are too straight, imo. If this is being crafted by a crude barbarian, he will do enough to get the job done aesthetics be damned.salmondine wrote:small changes
sexy red bearded GM
Re: [REQ] Barbarian Village Tileset
Not sure if this is an improvement but seems to give it more definition.
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Re: [REQ] Barbarian Village Tileset
meway wrote:Not sure if this is an improvement but seems to give it more definition.
It actually looks pretty good.