[REQ] Barbarian Village Tileset
- yourmistakes
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Re: [REQ] Barbarian Village Tileset
still looks too impossibly perfect in the geometry
Re: [REQ] Barbarian Village Tileset
It's getting closer but:
The door shouldn't have the exact-pixel width border.
The roof still needs to sag with gravity.
And perhaps the colors are wrong for the walls - I think there's too much contrast, and it seems bluer ...
Random thought: in cold weather you don't have open doors ...
The door shouldn't have the exact-pixel width border.
The roof still needs to sag with gravity.
And perhaps the colors are wrong for the walls - I think there's too much contrast, and it seems bluer ...
Random thought: in cold weather you don't have open doors ...
Former programmer for the TMWA server.
Re: [REQ] Barbarian Village Tileset
A little update
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- yws2.png (11.64 KiB) Viewed 4635 times
Re: [REQ] Barbarian Village Tileset
Starting to get really good meway! I would add a leather / yeti skin as a door.
Keep the good work!
Ali-G
Keep the good work!
Ali-G
Re: [REQ] Barbarian Village Tileset
Added a door
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- yws2.png (12.3 KiB) Viewed 4607 times
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- yws2.png (11.98 KiB) Viewed 4613 times
Re: [REQ] Barbarian Village Tileset
I borrowed the stack from this image http://forums.themanaworld.org/download ... hp?id=8813 found in this thread http://forums.themanaworld.org/viewtopi ... 8&start=15 ed my own
I created my own stack directly below the one I edited but I used the palette.
I added salmondines changes to the bones.
Added more texture
I created my own stack directly below the one I edited but I used the palette.
I added salmondines changes to the bones.
Added more texture
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- yws2.png (13.76 KiB) Viewed 4592 times
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- yws2.png (13.54 KiB) Viewed 4604 times
Re: [REQ] Barbarian Village Tileset
Are they going to be houses (not moveable), or tents (moveable)?
Re: [REQ] Barbarian Village Tileset
Both is needed. In the village itself there are some not moveable housings, I imagine some kind of hut made out of the material they can find, maybe a stabilized and bigger version of the tents. I think those should have some possibility to let smoke out of the building while still providing shelter against the weather , since it's reasonable to have fireplaces in such housings.EJlol wrote:Are they going to be houses (not moveable), or tents (moveable)?
The tent is planned to be used at least with the three barbarians on 033-1. Beside of that I imagine the hunters of the tribe to use tents on hunting trips in the mountains that take more than one tday.
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Re: [REQ] Barbarian Village Tileset
it looks so tech awesome! but it really should be a tent
Last edited by cardmaster on 14 Dec 2011, 01:46, edited 1 time in total.
In Game Name:
zack fair 199
Zackox
zack fair 199
Zackox
Re: [REQ] Barbarian Village Tileset
The current Barbarian NPC's were dressed in almost next to nothing, and as they live in a winter land, it would look odd, unless Nivalis has a leisure centre with a swimming pool of course. So I have attempted at clothing them, with a wardrobe that would most probably be not appealing to Gok Wan... When was the last time you wore a yeti skin cape?
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- Barbarian Sprites 2.png (19.82 KiB) Viewed 4464 times
Re: [REQ] Barbarian Village Tileset
I have always thought Barbarians would have lived in a jungle type setting.
Re: [REQ] Barbarian Village Tileset
Barbarian is a derogatory ethnocentric blanket term, however most people think of Celtic people (but that's hard for me to contemplate based on their artifacts)Immune wrote:I have always thought Barbarians would have lived in a jungle type setting.
Pixel Battalion
Re: [REQ] Barbarian Village Tileset
Historically, the term "Barbarian" stems from the roman empire, where it was the term used for people who were not part of the empire, down from the Africans up to the Celts.
- former Manasource Programmer
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Re: [REQ] Barbarian Village Tileset
Another NPC...
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- Barbarian NPC (Female)3.png (3.76 KiB) Viewed 4401 times