A place for The Mana World players to discuss game-related topics outside the scope of development including guilds, player interactions, game meta and more.
This rule only affects the 1% of the players who have 42% of the characters, drops, xp, etc.
100 player x 1% = 1 player, so 100 x 42% = 42 alts, so there are not really 100 real players in the game if not
100 - 42 = 58 players
for sure now we gonna have more player than never before xD
So we only need to look that 1%= 1 player that have the 42% of the chars and the problem is over, the follow will be allowed again xD
100 is about the maximum number of characters only at one time
The last time I collected stats, there were 1500 characters, including alts. I expect that alts make up less than half of that.
Some of them don't play many hours per week, does that make them less a player?
I find it quite a reasonable estimation that only 7-10 people are responsible for 25-50 characters.
But yes, those percentages are only approximations. You haven't got the reference.
o11c wrote:100 is about the maximum number of characters only at one time
The last time I collected stats, there were 1500 characters, including alts. I expect that alts make up less than half of that.
Some of them don't play many hours per week, does that make them less a player?
I find it quite a reasonable estimation that only 7-10 people are responsible for 25-50 characters.
But yes, those percentages are only approximations. You haven't got the reference.
Are you trolling this forum thread? I'm only asking because I don't think you can be this ignorant. You can actually name the players who play this game and you know damn well they used the "follow" thingy to level because leveling is f***ing boring.
Try killing yetis with warriors...it will take you 500 hours to kill one!!! I used 2 chars, warrior tanks and 8 hours of killing yetis got me 4 yeti tears . I was not afk but used a client to do the boring stuff for me while I worked on other things. Do you realize how boring that would be if I actually had to play 8 hours ( during my job) to kill yetis and get only 4 tears?
So the rule is to avoid giant stacks... isn't easier to limit the number of people in stacks? Or avoid it in some places?? (like the up right place in GY that has only skels and ladies).
I challenge those who say that you can play solo in gy, to go to the crypt, and see what happens when irresponsible players come running, die, and leave you some gifts (monsters).
o11c wrote:100 is about the maximum number of characters only at one time
The last time I collected stats, there were 1500 characters, including alts. I expect that alts make up less than half of that.
Some of them don't play many hours per week, does that make them less a player?
I find it quite a reasonable estimation that only 7-10 people are responsible for 25-50 characters.
But yes, those percentages are only approximations. You haven't got the reference.
It's indeed a good approximation.
I suggest to close this thread, and make a sticky instead (by some more official guys, Freeyorp, Platyna, Wombat, do you want to announce the rule in the forums don't you?
Piateluca wrote:So the rule is to avoid giant stacks... isn't easier to limit the number of people in stacks?
No, because we want to encourage players to work together. The limit of 6
Piateluca wrote:Or avoid it in some places?? (like the up right place in GY that has only skels and ladies).
I don't understand what you mean.
Piateluca wrote:I challenge those who say that you can play solo in gy, to go to the crypt, and see what happens when irresponsible players come running, die, and leave you some gifts (monsters).
I have done this many times; with my level 86 character, I almost always can do it without dying; with a level 60 character, I would probably die once; with a level 40 character, it would probably take 3 or 4 attempts.
Hopefully this would only be an isolated incident (i.e. not done repeatedly and intentionally). In that case, there's not much anyone can do, like when people PvP in the Terranite Cave. But keep in mind - only a botstack can do some of the more dangerous pulls. This rule gets rid of botstacks.
o11c wrote:
No, because we want to encourage players to work together. The limit of 6
I understand.
o11c wrote:
I don't understand what you mean.
Allow it for example in crypt, and not at the up-right side of gy.
o11c wrote:
I have done this many times; with my level 86 character, I almost always can do it without dying; with a level 60 character, I would probably die once; with a level 40 character, it would probably take 3 or 4 attempts.
----
Btw if I put my 3 chars close to each other and start the bot in the 3 clients, they will attack the same thing, am I breaking some rule there??
Piateluca wrote:
Btw if I put my 3 chars close to each other and start the bot in the 3 clients, they will attack the same thing, am I breaking some rule there??
god i hope so.
it sucks having to multibox just to be able to compete with other players.
Years ago, someone explained to me that there are two fundamental ways to "level up" in games.
One is to increase the power of your character.
The other is to increase your skill at the game.
Each of the arguments for using auto-follow to stack seems to conclude with "because otherwise it's too hard" or "otherwise I get frustrated."
It is a fact that people do play the game successfully without autostacking. If it's too hard for you, maybe you lack the necessary skill. Change it, accept it, or move on.
I, for one, take a bit of pride that I've "levelled up" my skill at the game. I can start a new character and by level 40 be soloing as an archer in the graveyard. With a supply of iron (which is admittedly not easy for one's first character), I can solo as a mage by level 60 in the graveyard. Warrior is more difficult, but I can kill enough muggles to make my own light platemail. With the help of others in the game, I can fight in the graveyard.
At higher levels as an archer I can kite a medium sized mob in the graveyard while I run around and heal others. As a warrior, I can hold monsters until my companions are ready to fight them. As a mage, I can kite large groups and heal, or tank up and be a shield and healer. I can solo yetis. And in all those styles, I can run around hitting monsters once to give others the extra XP.
On the other hand, even with a powerful character, I'm useless at PvP. Again, player skill.
Automation required: I use manaplus shortcuts for spells and healing items, and to cast inma on targets. The "Nav" menu saves keystrokes to run back to the graveyard. When I use the official client, I press up-arrow in chat to repeat spells. In Candor or with yetis, I use heal-on-puke-face to let others "request" healing. (This is more reliable than watching the social window, though as a healer I'm more vulnerable and get less XP than if I were attacking.)
You earn respect by how you live, not by what you demand.
-unknown
Piateluca wrote:Allow it for example in crypt, and not at the up-right side of gy.
So you would allow botting - and thus disallow real players - in some parts of the game? How could that possibly be a good idea?
Piateluca wrote:Btw if I put my 3 chars close to each other and start the bot in the 3 clients, they will attack the same thing, am I breaking some rule there??
You have a point - the literal wording proposed as the new interpretation does not specifically prohibit that. But, according to the discussion that led to the new interpretation, it was assumed that all forms of multibotting would be caught by it. And until the new rule wording is finalized - if it looks like follow-and-attack bots, and acts like follow-and-attack bots, it will get treated as follow-and-attack bots.
I hope we have learned our lesson - by saying that something is not technically against the rules, we actively encourage it; the solution is to fix the rules.
Piateluca wrote:
Btw if I put my 3 chars close to each other and start the bot in the 3 clients, they will attack the same thing, am I breaking some rule there??
and from the wiki rules:
2: No bots (not any AFK activity in game).
unless you can tell me how you are playing 3 clients, and in front of 3 keyboards all at the same time ....... you have your answer
ego is the anesthesia that deadens the pain of stupidity!
o11c wrote:I find it quite a reasonable estimation that only 7-10 people are responsible for 25-50 characters..
Wrong i am in a household that is responsible for 100 characters. and before they start making rules such as stopping the auto follow feature perhaps GHP should try and correct the gaming content before making it harder for players to level and collect items such as yeti tears, me and someone else worked on the love triangle quest for weeks because it took 8 hours to get 5 tears or less. I think its ridiculous...people make rules yet they dont even play the game..they should experience the game before they decide to make rules that affects more then 50% of the population of tmw.
Yubaba
TMWC Member of The Mana World
Leader of The Mana Empire (TME) [19:41] Ladysugar: he told me to push a setzer up his rear www.deviantart.com/comfycheeks - Old Deviant Art
William James wrote:Act as If what you do make's a difference, because It does.
DefinitelyNOTMrWho wrote:My opinion is that devs should stick to deving and not make rules. They were allowed once to have the @kick command and abused that and now they are trying to abuse players with their stupid rules.
Your hate towards the development team is unjustified: This new interpretation of the no-botting rule comes from the game masters, because they want a way to take actions against the multiboxing abuse.
former Manasource Programmer
former TMW Pixel artist
NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.