[WIP] New Desert Tileset

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Len
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Re: [WIP] New Desert Tileset

Post by Len » 05 Dec 2011, 23:17

Matt wrote:I love it.
:? I must always assume that you mean the opposite of what you say (as is your way) ...
Lets just go back to the good o days Image
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Alige
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Re: [WIP] New Desert Tileset

Post by Alige » 05 Dec 2011, 23:30

Well not all of this changed... Same mobs, same sand, same character sprite, same fence, same rock... :P
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Re: [WIP] New Desert Tileset

Post by MerlinX420 » 07 Dec 2011, 08:47

i wrote:
o11c wrote:when the player is behind the tree the shadow will be drawn on top of him.
So what is the problem with that? Shadow on player is natural thing. When you are under the tree you are in shadow area.

BTW Len, your help is most welcome (wanted) here :)
Agreed to all of this. In fact the lack of shadows that are actually cast onto the player had kinda bugged me.
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Re: [WIP] New Desert Tileset

Post by Bertram » 07 Dec 2011, 09:46

People,

:shock: I bow before the work being done here. :D

My best regards,
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Len
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Re: [WIP] New Desert Tileset

Post by Len » 07 Dec 2011, 10:02

Not only that, without shadows things tend to feel less like they are apart of that environment.
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Re: [WIP] New Desert Tileset

Post by Crush » 07 Dec 2011, 10:12

Hi Len. While your artwork is certainly great, the transmissions from horizontal tile edge to edge at the cliffs really need some work. It's just too obvious where one tile stops and another tile starts.
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Re: [WIP] New Desert Tileset

Post by Matt » 07 Dec 2011, 18:11

Len wrote:
Matt wrote:I love it.
:? I must always assume that you mean the opposite of what you say (as is your way) ...
Lets just go back to the good o days Image
You should know that my "ways" don't apply to art contributions. Great pixel art is the last thing that keeps me checking out this forums every day :) And your art certainly belongs to that category.
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Re: [WIP] New Desert Tileset

Post by Len » 08 Dec 2011, 08:51

D_tileset_4.png
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Still has a lot of issues (namely the ones Crush pointed out), and I'm going to rework the sand path tiles.
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Just having a little fun
Last edited by Len on 08 Dec 2011, 12:54, edited 1 time in total.
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Re: [WIP] New Desert Tileset

Post by Alige » 08 Dec 2011, 11:07

That is a damn good tileset Len, thanks a lot!

Now, here are the things that still need quite some work:
  • The sand.
  • The cliffs, especially what Crush told us about.
  • The shadows of the fringe tiles, this includes the other tilesets with other fringe tiles (trees, flags, etc...)
  • The rock colors that need to fit the cliffs well.
Keep it up!
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Re: [WIP] New Desert Tileset

Post by Wombat » 08 Dec 2011, 19:03

I like the duller sand and we could go with that color instead, if desired.
Current character is "Abolish".
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Len
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Re: [WIP] New Desert Tileset

Post by Len » 10 Dec 2011, 16:32

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Still needs a little work
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Re: [WIP] New Desert Tileset

Post by Alige » 10 Dec 2011, 16:58

All of this seems really great Len!
Well the only things that still need some work are the rock parts (small rocks & well). I'm also looking forward to the shadows.
Note that this applies to the four other tilesets (x2 -> x5) since they need some shadows and some work on the rock parts.

Best regards,
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Re: [WIP] New Desert Tileset

Post by Len » 11 Dec 2011, 17:14

Ali-G wrote:All of this seems really great Len!
Well the only things that still need some work are the rock parts (small rocks & well). I'm also looking forward to the shadows.
Note that this applies to the four other tilesets (x2 -> x5) since they need some shadows and some work on the rock parts.

Best regards,
Ali.
I don't think the rocks are all that far off (at least not to me)
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Also can you direct me to some info on shadow layers, I'm having some difficulty resolving a few issues.(Btw the issues are not the white artifacts or the zero opacity)
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Re: [WIP] New Desert Tileset

Post by Alige » 12 Dec 2011, 11:13

Well about the shadows, I don't think the cliffs actually need some, it would be rather complicated to add them imo. I was thinking about the shadows of the x2 to x5 tiles and also the shadows of the well, the barrel, etc...

Here is something that should be improved about the cliffs. You can clearly see the different tiles used.
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Re: [WIP] New Desert Tileset

Post by Crush » 12 Dec 2011, 13:13

Drop shadows are overrated.

They are annoying to map, clash with complex map geometry, and most objects look well enough without.
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