The Mana World 19?

Content and general development discussion, including quest scripts and server code. TMW Classic is a project comprising the Legacy tmwAthena server & the designated improved engine server based on evolHercules.


Forum rules

This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.

Its current use is for the continued development of the server and game it has always served: TMW Classic.

Post Reply
User avatar
Tenche
Warrior
Warrior
Posts: 421
Joined: 14 Jun 2005, 20:21
Location: Reston
Contact:

The Mana World 19?

Post by Tenche »

TMW 0.0.19 (5 February 2006) IT IS THE 10TH
Add new playerset being worked by Modanung.
Support an arbitrary number of layers per map. There will always need to be exactly one fringe layer (maybe rename to objects layer) and one obstacle layer. --Bjørn 16:15, 24 December 2005 (CET)
Fix chatbox not scrolling properly: depends on correction on the BrowserBox Height misreporting when adding a multiple-lined row in no auto-size mode.
Add a joystick/joypad calibration utility in setup window.
Add password confirmation and sex choice during account registration.
Make a click over a window not being used for in-game control.
Improve Get Items with mouse by making the character walk near the item before getting it.


were is the new version said to be out the 5th of feb but its the 10th
User avatar
Modanung
Grand Knight
Grand Knight
Posts: 1719
Joined: 20 May 2005, 15:51
Location: Groningen, The Netherlands
Contact:

Post by Modanung »

Read the text by Crush above it.

Those dates are just guidelines. It's not even a week later, believe me, that's not a lot... as there was a time when we didn't have a release for three months. And I've got more schoolwork then expected. But I'm working on the playerset alright.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
Matt
Grand Knight
Grand Knight
Posts: 1759
Joined: 07 Aug 2004, 10:47
Location: Germany->Bavaria

Post by Matt »

Modanung wrote:Read the text by Crush above it.

Those dates are just guidelines. It's not even a week later, believe me, that's not a lot... as there was a time when we didn't have a release for three months. And I've got more schoolwork then expected. But I'm working on the playerset alright.
School? You don't need to go to school if you are able to pixel :D
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Post by Crush »

when you want more frequent updates you have to learn how to use a CVS client and a C++ compiler.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Tenche
Warrior
Warrior
Posts: 421
Joined: 14 Jun 2005, 20:21
Location: Reston
Contact:

Post by Tenche »

Allright guys thanks for clearing that up for me :)
User avatar
Modanung
Grand Knight
Grand Knight
Posts: 1719
Joined: 20 May 2005, 15:51
Location: Groningen, The Netherlands
Contact:

Post by Modanung »

Matt wrote:School? You don't need to go to school if you are able to pixel :D
Well maybe I'm interested in more stuff then just computer games. :P
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
Post Reply