*Archers need longer range from the get-go (even without the eye skill)
*Slight death penalty (exp debt, or some long lasting debuff)
*Monsters purposefully designed to kill certain player types (super fast magic ignoring, slow def ignoring,... ect) mixed together in certain areas
*NPCs should only sell starting equipment (anything good must be found, made, or obtained from a late quest)
*Remove #betsanc
I fully expect to get some interesting replies from our casual gamer demographic.
