As far as i know, when there are none warrior shielding, none archer is able to level up safely from distance.bell chick wrote:and yet at the same timne archers level up safely from a distance and you have no problem with this
It's possible sometimes, with some stats i've never written as a remember, to freeze a monster. But most of the time, you can freeze only one powerful with those freezing stats, and you might know that, especially in graveyard, monsters aren't alone, or not for a long time.
Then, when you hunt as a group of archers, it's real that you kill monsters quickly, but you don't get that much exp at all, and monsters aren't frozen, that's not called "killing from distance" if you don't move, and that's still dangerous enough to make you die.
Moreover, i'm you're not my specific target, but it seems that some warriors don't know how to count...
Ok, when you hunt in group, with archers, you get less exp per monster killed, but as you kill them really faster, you certainly get way more exp than if you were fighting alone. Before to complain, those kind of warriors should know to count.
Your moaning about your leveling time, as far as i know i contains the word "time", so don't reason with exp, but with exp/min. This way you'll clearly see that, even fighting among a group of archers, you'll clearly get more exp/min than if you were fighting alone.
However, it's clear that you could certainly get more if you were fighting with a group of only warriors. But, in my opinion, it would be sad to see such separation between classes...
Hum, i've to admit that it doesn't mean a lot...radiant wrote:In a game where dying carries no penalty except for the costs involved in traveling back to your preferred experience-grinding map (if any), does "safe" really mean anything?
Though, each player that have played for at least one year is able to get one or more Hitchhiker's Towels, if he hasn't bought one before. Once you've one (and don't say than getting one is hard), travelling back to your preferred experience-grinding map costs nothing, excepted the cost to go to Tulimshare to re-dye your towel(s) once they're undyed, and especially for warriors who even don't need to buy anything once they've got their armor set.
Again, you're principally talking about levelling time, and, as far as i know, you can level up quickly only in graveyard, in Candor or in Nivalis against yetis. Only Candor isn't covered by the towels, and the cost is the same for everyone.
Some warriors complains about the cost of a full armor set, but what's strange is that i've never seen an archer complaining about the costs of arrows, which is, if you plan to level up at a high level, way higher than a full armor set...
A piece of advice... Those warriors i've targeted : stop moaning this way, be a bit more kind and sociable, and i'm sure that, if you ask for it, you'll find archers able to party with you and sacrify a part of their exp...