chipchip on mauve herbs
chipchip on mauve herbs
Hi there
according to the wiki the chipchip-spell works on herbs. It works fine on Gamboge, Alzarin and Cobalt.
But I recently tried on Mauve Herbs and not even got a drop by using chipchip on them.
Does someone know why?
regards, bekka
according to the wiki the chipchip-spell works on herbs. It works fine on Gamboge, Alzarin and Cobalt.
But I recently tried on Mauve Herbs and not even got a drop by using chipchip on them.
Does someone know why?
regards, bekka
Re: chipchip on mauve herbs
maybe someone had already used #chipchip on that particular plant within the last 10 minutes?
Former programmer for the TMWA server.
Re: chipchip on mauve herbs
Might be, but I am vry sure I was alone on the map and tried for over an hour and nothing.
Re: chipchip on mauve herbs
I'm seeing the same thing happening, even on newly spawned Mauve Plants.
Can someone else give it a go and report results?
Can someone else give it a go and report results?
Re: chipchip on mauve herbs
Hm, looking at the magic code, there isn't any difference between the calls for the herbs:
https://github.com/themanaworld/tmwa-se ... plate#L827
I just did some brief testing, and on the testserver I didn't get anything from doing chipchip on mauve herbs and mouboos. o11c, could your changes on the testserver's code affect that?
On the mainserver, I got something from a mouboo, and then tried on herbs, but was quickly out of magic. Maybe some more people could try it out, and report back here?
https://github.com/themanaworld/tmwa-se ... plate#L827
I just did some brief testing, and on the testserver I didn't get anything from doing chipchip on mauve herbs and mouboos. o11c, could your changes on the testserver's code affect that?
On the mainserver, I got something from a mouboo, and then tried on herbs, but was quickly out of magic. Maybe some more people could try it out, and report back here?
Re: chipchip on mauve herbs
Three different chars so far, an no Mauve Herbs via #chipchip.
Could someone spawn some on the botcheck or something so we can test properly?
Could someone spawn some on the botcheck or something so we can test properly?
Re: chipchip on mauve herbs
Shouldn't be, though I *did* change the (unused) numbers in the SC_SHEARED arguments.Jenalya wrote:I just did some brief testing, and on the testserver I didn't get anything from doing chipchip on mauve herbs and mouboos. o11c, could your changes on the testserver's code affect that?
Note that the drops are dependent on your magic skill - if spellpower is less than 300 you don't have any chance at all. Spellpower is matk1 + 10 * (number of levels in general magic + number of levels in the school of magic) - so usually 40 more.
If spellpower is over 1000, the results might not be well-defined.
Former programmer for the TMWA server.
Re: chipchip on mauve herbs
Jenalya: make sure the name of the spawns in _mob.txt matches both the name in mob_db.txt and the name in magic.conf
I see a lot of variation in the monster| lines.
I see a lot of variation in the monster| lines.
Former programmer for the TMWA server.
Re: chipchip on mauve herbs
I can chipchip mauves and Mouboos with no problem on main server ( and get drops).
"The language of everyday life is clogged with sentiment, and the science of human nature has not advanced so far that we can describe individual sentiment in a clear way." Lancelot Hogben, Mathematics for the Million.
“There are two motives for reading a book; one, that you enjoy it; the other, that you can boast about it.” Bertrand Russell, Conquest of Happiness.
"If you optimize everything, you will always be unhappy." Donald Knuth.
“There are two motives for reading a book; one, that you enjoy it; the other, that you can boast about it.” Bertrand Russell, Conquest of Happiness.
"If you optimize everything, you will always be unhappy." Donald Knuth.
Re: chipchip on mauve herbs
I expect that it depends on what map you're on.Nard wrote:I can chipchip mauves
Former programmer for the TMWA server.
Re: chipchip on mauve herbs
I tried 007-1, 010-1, 016-1
edit: also 008-1 now (all successful)
Question: result of chichip can depend on map ???
edit: also 008-1 now (all successful)
Question: result of chichip can depend on map ???
"The language of everyday life is clogged with sentiment, and the science of human nature has not advanced so far that we can describe individual sentiment in a clear way." Lancelot Hogben, Mathematics for the Million.
“There are two motives for reading a book; one, that you enjoy it; the other, that you can boast about it.” Bertrand Russell, Conquest of Happiness.
"If you optimize everything, you will always be unhappy." Donald Knuth.
“There are two motives for reading a book; one, that you enjoy it; the other, that you can boast about it.” Bertrand Russell, Conquest of Happiness.
"If you optimize everything, you will always be unhappy." Donald Knuth.
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- Peon
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Re: chipchip on mauve herbs
Yes, it depends on maps. Actually, it depends on the name of the spawn area object of the map.Nard wrote: Question: result of chichip can depend on map ???
Long ago, I submit a commit and fixed the problem of #chipchip not working on the newly added maps for mouboos because of typo in the spawn area name. That commit was accepted, but my suggestion in the pull request about changing the server code so that it won't depend on the name of the spawn area(which I think is a really bad idea, since we can use any string in the spawn area name) is just ignored.
So, I suggest change the server code again. And I believe you only need to change one line of code in the server repo.
Re: chipchip on mauve herbs
The problem with trying to change one line of server code is that it involves changing at least a thousand other lines to prevent anything from breaking.
Former programmer for the TMWA server.
Re: chipchip on mauve herbs
I remember that now. You have a supporter: if chipchip doesn't work as it is intended to, server code has to be modified because it is a bug. I guess, as o11c, recently checked it ( http://forums.themanaworld.org/viewtopi ... 92#p131092) that he knows exactly the number of lines which are concerned.tsukinokage wrote:Yes, it depends on maps. Actually, it depends on the name of the spawn area object of the map.Nard wrote: Question: result of chichip can depend on map ???
Long ago, I submit a commit and fixed the problem of #chipchip not working on the newly added maps for mouboos because of typo in the spawn area name. That commit was accepted, but my suggestion in the pull request about changing the server code so that it won't depend on the name of the spawn area(which I think is a really bad idea, since we can use any string in the spawn area name) is just ignored.
So, I suggest change the server code again. And I believe you only need to change one line of code in the server repo.
"The language of everyday life is clogged with sentiment, and the science of human nature has not advanced so far that we can describe individual sentiment in a clear way." Lancelot Hogben, Mathematics for the Million.
“There are two motives for reading a book; one, that you enjoy it; the other, that you can boast about it.” Bertrand Russell, Conquest of Happiness.
"If you optimize everything, you will always be unhappy." Donald Knuth.
“There are two motives for reading a book; one, that you enjoy it; the other, that you can boast about it.” Bertrand Russell, Conquest of Happiness.
"If you optimize everything, you will always be unhappy." Donald Knuth.
Re: chipchip on mauve herbs
Edit: redacted original post.Nard wrote: I remember that now. You have a supporter: if chipchip doesn't work as it is intended to, server code has to be modified because it is a bug. I guess, as o11c, recently checked it ( http://forums.themanaworld.org/viewtopi ... 92#p131092) that he knows exactly the number of lines which are concerned.
Nard, I know a lot about the server code - far more than you can glean from my forum posts.
This problem can easily be fixed in server data, not server code.
Former programmer for the TMWA server.